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1 Re: TavernRPG, New Megadrive MegaCD rpg :) | ||
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![]() ![]() Because the fights are turn based, the AI is just here to take good decisions and feel like "thinking" a bit. It's more a matter of initial enemy HP vs team HP + some randomizations ![]() ![]() Yeah, of course, we made an interview for sega-16... You're very welcome for making another one ![]() Fonz |
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2 Re: TavernRPG, New Megadrive MegaCD rpg :) | ||
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Thx for the news
![]() ![]() I'm currently programming the fight part of the game ^^... You know, enemy AI and all the funny stuff ![]() |
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3 TavernRPG, New Megadrive MegaCD rpg :) | ||
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![]() I did not know there were still interest around shining games ![]() In fact, it's Matt Bennion (ex Shining Force Online developer) who told me about this board ![]() I'm Fonzie, main programmer & pixel pusher of a new Megadrive/Megacd RPG that will be released in 2008? ^^. The game development is started since 2004 and we can see some light far away in the dark (bah, "end of the tube", but It's maybe a French expression, haha). However, even if we already have four talented pixels artists (Namely 108Stars, Zable, Alex and Medicant) on the subject, the amount of work is just insane ![]() Note : We have finished the storyline, 95% of the code, 100% of the toolsuite (map editor, item editor, fight editor...), the BGM is also in good progress. We just need now to make background gfx and assemble them into maps! We need help around sprites (monsters, npc's) and backgrounds to finish and make the most exciting 16bit rpg ever ![]() If you're a maniac pixel pusher and want to support us, CONTACT ME!!! ^^ We will also need some help around maps at some point. So stunning map designers that want to push the Megadrive's layers to the limits are welcome too ^^ ![]() Thank you a lot ![]() Sega-16 published a little interview about our Team lately : http://www.sega-16.com/Interview-%20Tavern%20RPG%20Team.php Any questions are welcome, of course ![]() Thx for the interest (and thx Matt too) ![]() |
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