| 1 Social Media is Broken | ||
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If you ask me, the world has been thoroughly misguided, and people should have mass-adopted Ye Olde Blah instead of Twitter back in the days.
But they didn't and now look where the world ended up! There is still time to fix it, but can Ye Olde Black scale up enough? I guess we may find out, but excuse me while I fix my compromised password first ![]() |
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| 2 Re: Hello anybody still here? | ||
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Well...... the women's team won something in the end, didn't they?
![]() I'm very much in the UK these days btw. |
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| 3 Re: Shining Force and AI | ||
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Perhaps we can now vibe code the whole game using Claude Code or something?
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| 4 Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition - | ||
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Meanwhile, the Guardian is raving about the battle engine of Final Fantasy Tactics, giving it a 5 star review...
https://www.theguardian.com/games/2026/jan/08/final-fantasy-tactics-the-ivalice-chronicles-review-remastered-1997-classic-is-even-more-politically-resonant-now If only someone had made a better version... ![]() (although Shining Force probably would need a much more depressing plot to get 5 star reviews from the Guardian) |
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| 5 Swinging By | ||
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Hi guys.
Can't believe this site is still going strong, with fangame updates from only a few months ago (unlike some other related sites)! And somehow my account works again, whilst I was struggling to log in in the past. ![]() Well done all of you on that one! All this made me wondering.... do you think it has become possible to vibe code a Shining Game these days or is it a hopeless idea? |
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| 6 Re: The Wheel of Morality Keeps on Rollin' | ||
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In other news, I FINALLY found my password back!
I'm not able to change it though, somehow the interface doesn't let me. But at least I'm logged in now .Good to see you all again! |
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| 7 Re: Game updates thread | ||
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Revamped status screens!
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| 8 Re: Game updates thread | ||
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As of today there are portraits in the games when you chat to different people. I already drew 10 portraits and I plan to make many more!
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| 9 Re: Game updates thread | ||
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...but first I added a horse, a tavern with conversation and several new tiles
.I also redid all the player and monster stats to ensure a better balance in the game. |
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| 10 Re: Game updates thread | ||
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Basic materials and smithy system is in place now. You find the ores, they'll make you the weapons.
Soon, weapons will be able to break and shatter as well! |
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| 11 Re: Game updates thread | ||
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Many more changes are coming up. I already added more quests and made more sophisticated land effect rules. The setting is also becoming richer although I do need to still add larger plotlines and story sequences into the game. Modulo any remaining bugs, I think one could easily spend 4-5 hours trying to get through all the battles and quests now.
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| 12 Re: Game updates thread | ||
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Another major update. I did a complete overhaul of the item system. Weapons are now highly tactical, with properties well extending beyond basic damage, and I can select different materials which automatically modify the source images to give each weapon a distinct look.
Also, the first siege battle is in, which includes a Fortress the player can conquer, and where he/she has to take down walls in addition to the opponents. |
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| 13 Re: Game updates thread | ||
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Major update here. Opponents can now cast spells, both offensive ones and healing spells
.AI is still clunky though, that'll need a bit more work... |
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| 14 Re: Game updates thread | ||
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Oh, I never got around to this, but I'll zip it up and send it to you straight away
.By the way, I added several more maps, and I inserted the first lever puzzle in the game . |
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| 15 Re: Game updates thread | ||
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Btw. I do still have problems committing to the SVN repo, as I keep getting checksum errors. However, I do now have a private repo in Github which I use as a backup.
Do you have any idea how we could solve these checksum errors? |
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