| 1 Re: The Wheel of Morality Keeps on Rollin' | ||
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In other news, I FINALLY found my password back!
I'm not able to change it though, somehow the interface doesn't let me. But at least I'm logged in now .Good to see you all again! |
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| 2 Re: Game updates thread | ||
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Revamped status screens!
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| 3 Re: Game updates thread | ||
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As of today there are portraits in the games when you chat to different people. I already drew 10 portraits and I plan to make many more!
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| 4 Re: Game updates thread | ||
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...but first I added a horse, a tavern with conversation and several new tiles
.I also redid all the player and monster stats to ensure a better balance in the game. |
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| 5 Re: Game updates thread | ||
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Basic materials and smithy system is in place now. You find the ores, they'll make you the weapons.
Soon, weapons will be able to break and shatter as well! |
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| 6 Re: Game updates thread | ||
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Many more changes are coming up. I already added more quests and made more sophisticated land effect rules. The setting is also becoming richer although I do need to still add larger plotlines and story sequences into the game. Modulo any remaining bugs, I think one could easily spend 4-5 hours trying to get through all the battles and quests now.
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| 7 Re: Game updates thread | ||
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Another major update. I did a complete overhaul of the item system. Weapons are now highly tactical, with properties well extending beyond basic damage, and I can select different materials which automatically modify the source images to give each weapon a distinct look.
Also, the first siege battle is in, which includes a Fortress the player can conquer, and where he/she has to take down walls in addition to the opponents. |
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| 8 Re: Game updates thread | ||
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Major update here. Opponents can now cast spells, both offensive ones and healing spells
.AI is still clunky though, that'll need a bit more work... |
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| 9 Re: Game updates thread | ||
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Oh, I never got around to this, but I'll zip it up and send it to you straight away
.By the way, I added several more maps, and I inserted the first lever puzzle in the game . |
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| 10 Re: Game updates thread | ||
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Btw. I do still have problems committing to the SVN repo, as I keep getting checksum errors. However, I do now have a private repo in Github which I use as a backup.
Do you have any idea how we could solve these checksum errors? |
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| 11 Re: Game updates thread | ||
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Short update here. I made an enormous number of changes over Christmas. These include:
- more maps. - two new organizations with quests. - several new battles. - support for traps, doors (with keys) and locked chests. - support for notifications (short messages from party members which add flavour but do not conjure text boxes). - a *lot* of new tiles. - several new terrain types. - a new poison status, which gives players an x % chance to lose a hit point at every step they take. - a lot of bug fixes .- a lot of new NPCs .- probabilities for characters. Some characters and events now only happen... *sometimes*. - Expanded sewers, and two new dungeons. |
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| 12 Re: The Wheel of Morality Keeps on Rollin' | ||
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Thanks
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| 13 Re: Game updates thread | ||
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And now I've started doing a slight overhaul of some tiles and maps. The graphics will never be smashing, but I think they're now a bit better than they were...
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| 14 Re: The Wheel of Morality Keeps on Rollin' | ||
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Enormously! And soon to be dad too
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| 15 Re: Game updates thread | ||
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Guys...just wanted to say that this project is still not dead
.In fact, I've added a huge number of new features and tweaks. This time most of them were subtle, but keep track of the commit logs to see what all is being added . |
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