1 Re: The Wheel of Morality Keeps on Rollin' | ||
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In other news, I FINALLY found my password back!
I'm not able to change it though, somehow the interface doesn't let me. But at least I'm logged in now ![]() Good to see you all again! |
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2 Re: Game updates thread | ||
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Revamped status screens!
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3 Re: Game updates thread | ||
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As of today there are portraits in the games when you chat to different people. I already drew 10 portraits and I plan to make many more!
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4 Re: Game updates thread | ||
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...but first I added a horse, a tavern with conversation and several new tiles
![]() I also redid all the player and monster stats to ensure a better balance in the game. |
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5 Re: Game updates thread | ||
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Basic materials and smithy system is in place now. You find the ores, they'll make you the weapons.
Soon, weapons will be able to break and shatter as well! |
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6 Re: Game updates thread | ||
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Many more changes are coming up. I already added more quests and made more sophisticated land effect rules. The setting is also becoming richer although I do need to still add larger plotlines and story sequences into the game. Modulo any remaining bugs, I think one could easily spend 4-5 hours trying to get through all the battles and quests now.
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7 Re: Game updates thread | ||
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Another major update. I did a complete overhaul of the item system. Weapons are now highly tactical, with properties well extending beyond basic damage, and I can select different materials which automatically modify the source images to give each weapon a distinct look.
Also, the first siege battle is in, which includes a Fortress the player can conquer, and where he/she has to take down walls in addition to the opponents. |
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8 Re: Game updates thread | ||
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Major update here. Opponents can now cast spells, both offensive ones and healing spells
![]() AI is still clunky though, that'll need a bit more work... |
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9 Re: Game updates thread | ||
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Oh, I never got around to this, but I'll zip it up and send it to you straight away
![]() By the way, I added several more maps, and I inserted the first lever puzzle in the game ![]() |
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10 Re: Game updates thread | ||
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Btw. I do still have problems committing to the SVN repo, as I keep getting checksum errors. However, I do now have a private repo in Github which I use as a backup.
Do you have any idea how we could solve these checksum errors? |
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11 Re: Game updates thread | ||
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Short update here. I made an enormous number of changes over Christmas. These include:
- more maps. - two new organizations with quests. - several new battles. - support for traps, doors (with keys) and locked chests. - support for notifications (short messages from party members which add flavour but do not conjure text boxes). - a *lot* of new tiles. - several new terrain types. - a new poison status, which gives players an x % chance to lose a hit point at every step they take. - a lot of bug fixes ![]() - a lot of new NPCs ![]() - probabilities for characters. Some characters and events now only happen... *sometimes*. - Expanded sewers, and two new dungeons. |
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12 Re: The Wheel of Morality Keeps on Rollin' | ||
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Thanks
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13 Re: Game updates thread | ||
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And now I've started doing a slight overhaul of some tiles and maps. The graphics will never be smashing, but I think they're now a bit better than they were...
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14 Re: The Wheel of Morality Keeps on Rollin' | ||
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Enormously! And soon to be dad too
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15 Re: Game updates thread | ||
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Guys...just wanted to say that this project is still not dead
![]() In fact, I've added a huge number of new features and tweaks. This time most of them were subtle, but keep track of the commit logs to see what all is being added ![]() |
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