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The Shining Source

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1   Social Media is Broken
If you ask me, the world has been thoroughly misguided, and people should have mass-adopted Ye Olde Blah instead of Twitter back in the days.

But they didn't and now look where the world ended up!

There is still time to fix it, but can Ye Olde Black scale up enough?

I guess we may find out, but excuse me while I fix my compromised password first  Grin

2   Re: Hello anybody still here?
Well...... the women's team won something in the end, didn't they? Wink

I'm very much in the UK these days btw.

3   Re: Shining Force and AI
Perhaps we can now vibe code the whole game using Claude Code or something?

4   Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Meanwhile, the Guardian is raving about the battle engine of Final Fantasy Tactics, giving it a 5 star review...
https://www.theguardian.com/games/2026/jan/08/final-fantasy-tactics-the-ivalice-chronicles-review-remastered-1997-classic-is-even-more-politically-resonant-now

If only someone had made a better version... Wink

(although Shining Force probably would need a much more depressing plot to get 5 star reviews from the Guardian)

5   Swinging By
Hi guys.

Can't believe this site is still going strong, with fangame updates from only a few months ago (unlike some other related sites)! And somehow my account works again, whilst I was struggling to log in in the past. Smiley

Well done all of you on that one!

All this made me wondering.... do you think it has become possible to vibe code a Shining Game these days or is it a hopeless idea?

6   Re: The Wheel of Morality Keeps on Rollin'
In other news, I FINALLY found my password back!

I'm not able to change it though, somehow the interface doesn't let me. But at least I'm logged in now Wink.

Good to see you all again!

7   Re: Game updates thread
Revamped status screens! Smiley

8   Re: Game updates thread
As of today there are portraits in the games when you chat to different people. I already drew 10 portraits and I plan to make many more! Smiley

9   Re: Game updates thread
...but first I added a horse, a tavern with conversation and several new tiles Wink.

I also redid all the player and monster stats to ensure a better balance in the game.

10   Re: Game updates thread
Basic materials and smithy system is in place now. You find the ores, they'll make you the weapons.

Soon, weapons will be able to break and shatter as well!

11   Re: Game updates thread
Many more changes are coming up. I already added more quests and made more sophisticated land effect rules. The setting is also becoming richer although I do need to still add larger plotlines and story sequences into the game. Modulo any remaining bugs, I think one could easily spend 4-5 hours trying to get through all the battles and quests now.

12   Re: Game updates thread
Another major update. I did a complete overhaul of the item system. Weapons are now highly tactical, with properties well extending beyond basic damage, and I can select different materials which automatically modify the source images to give each weapon a distinct look.

Also, the first siege battle is in, which includes a Fortress the player can conquer, and where he/she has to take down walls in addition to the opponents.

13   Re: Game updates thread
Major update here. Opponents can now cast spells, both offensive ones and healing spells Smiley.

AI is still clunky though, that'll need a bit more work...

14   Re: Game updates thread
Oh, I never got around to this, but I'll zip it up and send it to you straight away Smiley.

By the way, I added several more maps, and I inserted the first lever puzzle in the game Smiley.

15   Re: Game updates thread
Btw. I do still have problems committing to the SVN repo, as I keep getting checksum errors. However, I do now have a private repo in Github which I use as a backup.

Do you have any idea how we could solve these checksum errors?


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