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1   Re: Swinging By
Hey there!
You probably could, but you would need to be enormously organized.
I started on my own project (in python) a few days ago, and am getting into the weeds of the documentation.  I'm at over 60 pages of just raw explanation and diagrams.
I saw your question, and out of pure curiosity decided to give it a try with vibe coding, and I can say - I'm kind of impressed.  After about 4 hours, with my documentation in hand - I was able to get:
  • A working start menu
  • The classic "mysterious person welcomes you" dialogue process
  • Some enhanced character creation dialogue (not a shining force original, but I basically did a Ultima and made a Q-n-A for your stats.
  • An opening overland scene where you can recruit your initial force
  • A super basic force management menu
  • Ability to read other characters' sheets
  • a way to create triggers
  • a start of combat
  • basic movement cost calculation and menus
  • AI will move enemies and react according to terrain conditions
Is it anywhere near a complete game? No.
And, I haven't integrated the sprites' animations yet, so every image is just static (this is an area I need to learn more).
But - it's kind of cool.  Yeah, it's a lot of time carefully articulating the components, but the reasoner made a lot of similar pattern and coding decisions that I would have, and was able to get me to a boiler plate setup VERY quickly (faster than me hand typing in folder and file creation.)

2   Re: The way we were
ohh yeah....
Cool time machine!

3   Re: Hello anybody still here?
Just saying hello!


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