[ Login | Register ]

The Shining Source

Show Posts

Pages: [1]

1   Re: Breaking the routine =D (new game: Shining Legends)
As soon as I got something to release, I'll publish here. =)

2   Re: Breaking the routine =D (new game: Shining Legends)
Just updating, I've started my project all over again, but now developing it in C++.
So far I've already programmed all I had programmed in C and a bit more.
When I finish it I intend to publish it here.

3   Re: Birthday wishes
I'm 19...  Grin
And happy everyday for everybody too...  Wink

4   Re: Breaking the routine =D (new game: Shining Legends)
Thanks for the help =D I'll start looking up for this algoriths as soon as I can, and I'll try to update my project info as often as possible. =)

5   Breaking the routine =D (new game: Shining Legends)
Hi guys, I'm new here to the forum. I've always been a Shining Fan and always liked programming as well, I'm from Brazil, etc, etc etc xD. E ai, como vão vocês, tudo certo? xD

The thing is, I'm not different from many of you guys, so I do have a Shining Project of my own. The name is Shining Legends, and the basic idea of the project is to bring back all the fun of Shining Force 2, Shining Force 1 and Shining Force CD in one game. I'm using C/C++ and the Allegro (www.allegro.cc). Actually, the only thing I have almost done, is the map editor, that I'll use to make the game, but when the game is ready, people will be able to make maps to battle against each other and stuff like that.

Soon, I'll be posting my doubts on creating the battle system, I can predict that I won't be able to do the path finding algorithms and the movement area algorithms since they're kinda complicated as in here: http://sf2.shiningforcecentral.com/pages/mainguide_landeffect.html

See my progress here: http://members.allegro.cc/HansSpirit/


Pages: [1]

Powered by SMF 1.1.21 | SMF © 2013, Simple Machines