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The Shining Source

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46   Re: Shining Online - Screens and updates [Updated August 28th]
Looking at my logged time, I think I've made more progress this month than the rest of the year. There's still a lot to do, but it's slowly moving towards becoming something playable.

47   Re: Shining Online - Screens and updates [Updated August 28th]
Grin IT WORKED Grin

It was a super rough test, but I was able to have an entity do something and pause their script, and then have another entity resume it. There's a lot more to do (as always), but all the various bits and pieces are slowly coming together. The next step is to allow a process to wait for user input, and then I can start adding things like text boxes and interactive scripts.

And I know I promised a screenshot, but there's not much new to show externally. Still, here's a text box Smiley

48   Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Time to give the bonet a hug.


49   Re: Shining Online - Screens and updates [Updated August 28th]
Script functions can now be loaded at runtime, and there's a new "Scriptable" component for entities. That allows them to respond to game events.

The final piece is to hookup the event service to the script service, so processes can be spawned and executed. The various separate parts all work, it just needs some work to get it all playing nicely together. I promise the next post here will have a screenshot.

50   Re: Shining Online - Screens and updates [Updated August 28th]
Script processes can now be paused and resumed, which was a huge sticking point for me. Still a little work required to get it all integrated, and some serious optimization needed, but the plan is to have some interactive stuff working this week.

51   Re: Discussion on resolution
Bigger resolution definitely helps when editing things. I've got dual monitors and it helps a huge bunch, so a map editor that can fill a screen would be good.

52   Re: Shining Online - Screens and updates [Updated August 28th]
Scripting is very very close to working properly. There's a fully working stack, user defined functions and even macro support.

This might actually work.

53   Re: Shining Online - Screens and updates [Updated August 28th]
Another tiny update. I've been working on the scripting system for the last two weeks, and it's slowly starting to come together. At the moment it supports most of the features I want, and extra functionality can either be added from the main application or via user libraries loaded at runtime. Performance is acceptable, but it's something I want to work on once it's all finished.

The last piece of the puzzle is implementing continuations. That way scripts can be paused whilst stuff is happening on screen, like a textbox appearing or waiting for input, and then resumed. I've been working on it for the last few days without success, but I'm hoping to get it implemented by the end of the week.

Once it's done there should be enough working to show a short video Smiley

54   Re: Game updates thread
Blimey Dev, you're on fire Smiley I manually updated the Shiny Sword commit log page with all this cool new stuff.

The party leader switching sounds interesting - looking forward to seeing it in action Smiley

55   Re: Game updates thread
Those sound pretty good. How aggressive is the default compared to the others? Can enemies switch between modes?

56   Re: ShiningSource.org is back
Good point - I haven't set up the SVN post-commit hooks yet. I'll get that implemented this week Smiley

57   Re: ShiningSource.org is back
Thanks Dev Smiley

There's still a lot more I want to do, but I figured waiting for it to be perfect would take too long. Hopefully I can add some of the new dashboard stuff in the next few weeks.

58   Re: ShiningSource.org is back
I've also (finally) started making some improvements to the front end of the site. I've updated the projects page to be a little more visually appealing, and it now sorts projects by recent activity.

The individual project pages are also getting a makeover, and I've started adding screenshots, downloads and a whole bunch of stuff. The Shiny Sword project page is a good example of some of the new features.

I'm slowly going through my hard drive and adding some older screenshots and demos from various projects. If you have anything that's missing, by all means send it over!

59   ShiningSource.org is back
It took a while to get hold of, but the shiningsource.org domain is finally back where it belongs. I've switched the site over to use the .org domain, and all .net links will redirect there as well. It shouldn't break anything, but we'll see.

If you have any problems, let me know!

60   Re: Shining Online - Screens and updates [Updated August 28th]
Finally made some time to work on things again and have made some good progress. I'm not totally happy with how it looks, but the status screen is now up and running.


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