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The Shining Source

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 31 
 on: August 10, 2022, 08:26:39 pm 
Started by Max - Last post by Max
Thanks Ty!

Hopefully I can keep the pace of development up at this speed!


Wow that would be awesome if you could post about it on the homepage! Cheesy




 32 
 on: August 10, 2022, 02:45:54 pm 
Started by Max - Last post by Ty
Nice screenshots - this looks like it's coming along well and it definitely has a Shining Force feel to it!

Am I okay to post about this project on the homepage?

 33 
 on: August 10, 2022, 01:54:28 pm 
Started by Max - Last post by Max
version 0.1.1 - I've decided to  start versioning!

Implemented different attack ranges

sword like : can attack above, below and to the side
arrow like : can attack 2 spaces ahead, but no directly adjacent
spear like : can attack with a range of 1 or 2 spaces
I've also implemented a cursor to select multiple targets akin to aura or blaze 2 from Shining force

I've implemented a target eligibility criteria, so for instance a weapon, item or magic spell may be used on 'own team', 'other team' or 'any'

I have also implemented a rudimentary error message for if you try and use a weapon,item or spell and there's no eligible targets in range

 34 
 on: August 05, 2022, 01:22:30 pm 
Started by Max - Last post by Max
Great site by the way, I love shining force its one of my all time favourite games. I've always wanted to make my own shining force style game... finaly now I am!

Its in the very early prototype stage. I thought I would create a game that people could play in their browser without downloading anything, that might increase the likelihood that people give it a go! I am using the HTML 5 Canvas element so its all in Javascript. The source is actually in Typescript but then its transpiled into a Javscript bundle.

I wanted the game mechanics to be instantly recognisable as a homage to Shining Force 1 and 2, but I want to put my own elements into it as well - so there might be something a bit different comming.

I am just using free assets I found on itch and elsewhere at the moment, but I may want to pair up with an artist at somepoint if I see anyone's artwork that I think would be good for the game!

I also have an idea for a story for the RPG which I'm keeping secret at the moment!

Please bare in mind this is a very early prototype, but what I have so far is available to try on itch at https://salamanca.itch.io/legends-of-salamanca

I look forward to updating with further updates on the game and also to getting some comments and feedback.

I have 2 directions for where this game can go, I would like to have a 2 player over the internet mode, and also a story mode where you play on your own.

Look forwards to sharing and getting involved in this community

So far I have implemented

movement
attack
very simple items usage implementation
different attack ranges

Whats on the agenda

ability to use magic
mechanism for leveling up and gaining experience

at some point I'm really going to need some better animations and graphics!!!








 35 
 on: September 22, 2021, 09:34:22 pm 
Started by Ty - Last post by Elvenfyre
The fact I missed my own designated day means I cannot blame anyone else!
ahah
Maybe it needs to be further in the future and with some merit.
Feel free to contact me, my username at gmail dot com.

 36 
 on: September 01, 2021, 03:16:40 am 
Started by Ty - Last post by Elvenfyre
I'm still in NZ!
Smiley

Miss you all.
We should have some kind of weird forum party day.

I designate 21-09-21.

On that day, regardless of time zone, ye olde blah should shine with force once more!


 37 
 on: July 26, 2021, 01:37:15 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
Hey guys, it's been a while.

For those of you who don't know me, years ago I started working on a Shining Force fan game using GameMaker. I spent the last year doing a total re-work of my engine, making things a bit more flexible, easier to work with, and adding a bunch of "Wish List" features. That said, I just finished porting the engine to the latest version of GameMaker (GMS2.3) and the project is now available via GitHub and my Google drive.

The engine itself is "Feature Complete" meaning you should have everything you need to create a complete SF game. Also included is the first 30 minutes of my game which should contain an example of everything so it can be reverse-engineered.

One final note. Just because I'm making the engine available, doesn't mean I'm totally done with it. I will still continue to update and improve it over time as well as make some tutorial videos for you guys (eventually). I just wanted to make it available since it's at a point where you can make a complete game with it.

Enjoy!
-Chaos


Zipped GMS2 Project File:
https://drive.google.com/file/d/1XK1oXsiTptc17GGDDJ5D6ZmKaRVuM5rh/view?usp=sharing

GitHub Link:
https://github.com/Chaoswizard98/Engine_of_Chaos


GameMaker Studio 2 (It's free!):
https://www.yoyogames.com/en/get

 38 
 on: June 06, 2021, 12:45:20 pm 
Started by Ty - Last post by Ty
The chosen one has returned Shocked

How's things on planet Devlyn?

 39 
 on: June 01, 2021, 06:02:34 am 
Started by Ty - Last post by Devlyn
In other news, I FINALLY found my password back!

I'm not able to change it though, somehow the interface doesn't let me. But at least I'm logged in now Wink.

Good to see you all again!

 40 
 on: June 09, 2020, 04:21:27 pm 
Started by Ty - Last post by Ty
Battle ranges are now working properly. Land effects and movement profiles are all taken into account, so it's possible to have character classes that move faster or slower on certain terrains.

Attack ranges are now also working and are calculated using the character's equipment. Standard weapons like swords can axes target just adjacent squares, but there's also support for spears, bows, and other long-range attacks. And it will work for magic, too!

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