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The Shining Source

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 61 
 on: March 30, 2018, 10:01:58 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
One down. 3 to go...

 62 
 on: March 11, 2018, 07:12:45 pm 
Started by DrEthan - Last post by DrEthan
Thanks! I am working hard to make this game look and feel like a shining game without using any levels or art from a shining game. BTW I changed it so that Inu Knight starts with a pretty crap iron sword and what you have to do is kill the goblins before the Brickman gets to you and then end your turn on the town tile which will bring you back to town. Then with the money you looted from the goblins, you go to the shop to buy better weapons which are more capable of defeating the Brickman.
- DrEthan

 63 
 on: March 11, 2018, 04:22:28 am 
Started by Chaoswizard98 - Last post by Ty
Monster summoning reminds me of Papetts from Shining Force III. There's a lot of possibilities there, and I'm looking forward to seeing more!

 64 
 on: March 11, 2018, 04:19:50 am 
Started by DrEthan - Last post by Ty
Really impressed by how this is coming together! The town part is quite solid, and feels like a proper Shining-style town now. The battle kicked my butt (as usual), but having magic gave a few more strategic options. Nice to have a proper title screen too.

 65 
 on: February 28, 2018, 04:01:06 am 
Started by DrEthan - Last post by DrEthan
Yaaaaaa, I released another update a few days ago and I decided to post a summary here.

 - Added main menu
 - Added saving and loading
 - added money
 - added item drops
 - added shop

Read the whole change list here https://gamejolt.com/games/KingsofEmber/201483/devlog

it took a little longer than normal but it is worth it and if you have comments or suggestions please post them down below. Bye!
- DrEthan

 66 
 on: February 16, 2018, 11:43:09 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Yeah you can put the discord link on the sidebar if you want.

In other news...

New Spells not seen in Shining Force before...
https://youtu.be/SVc8xFH3tMk

And NPC circuits have been added to the game.
https://youtu.be/yvopi1coh8Y

Enjoy!

 67 
 on: February 13, 2018, 03:31:49 pm 
Started by Chaoswizard98 - Last post by Ty
Fantastic work as always! Want me to put a link to the discord on the sidebar?

 68 
 on: February 04, 2018, 03:55:08 pm 
Started by Ewelupp - Last post by JasperKen
Did you find your animator? Have you ever considered one of the freelancing platforms for your search?

 69 
 on: February 01, 2018, 03:53:39 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Hey guys it's been a while since I posted an update. I've been working on code cleanup lately so I don't have too many new features to share. The main menu was re-done to give challenges, cheats, and game settings their own tabs to avoid clutter. There is also a placeholder for achievements as well.

Regarding Cheats:
Using them will disable achievements (when those are added) and challenges wont be marked as 'completed' if you beat them while using cheats.

Regarding Challenges:
These wont have anything to do with the main story and are there to give the hardcore players a true challenge. Your team, items, and levels are pre-determined and based on the challenge you face. Egressing cannot be used to farm for Exp and will simply restart the challenge.

There's also been a ton of elemental damages and resistances added to the game as well as the buff and debuff spells. Debuff effects also have individual resistance variables, so if you wanted to make someone immune to sleep, but not muddle, you can do so. Oh right, and as per usual, weapons, items, and character stats all have access to these variables Cheesy

I also re-did the camera system as GameMaker's default camera was giving me all kinds of problems. But on the bright side, we now have an option for both SF1 (Player is always on the center of the screen) and SF2 (Player can walk around a bit before the camera starts following) camera types. Oh and screen shake. That's working now too!

Characters now have an independent variable for the sprite they are using, so that's no longer tied to their ID and class. In other words, Max can now have that chicken form from SF1 lol.

Spells got an override script. So if a certain spell requires some custom tomfoolery, you can add that without breaking the main script.

AI controlled units now have an additional AI Trigger variable which can be manually set throughout the battle. Now they can look at both battle state (what region the player is in) and this variable as well. This makes things like 'oh, my friend died, I should probably run away now, or avenge his death' possible.

'Hit Chance' variable was added in anticipation for the addition of the muddle spell. (Muddle will be coming soonish...)

Movement Type can now be overwritten by weapons or items. Ever wanted a ring that switches your movement type to flying? Cheesy

Counter attack damage was fixed. You now do 50% damage as opposed to the 25% that it was set to prior.

================

Much more stuff to come though. I've got a few more things left on the To-do list yet, but hopefully I'll be feature complete within the next month or two.

================

Oh and if anyone's interested, a few of us who are working on fan games and rom hacks have set up a discord channel to chat, share our work, and bounce ideas back and forth. If you want to swing by and say hi, you're more than welcome to!

Discord: https://discord.gg/cHFzAed


 70 
 on: December 23, 2017, 07:22:29 pm 
Started by DrEthan - Last post by DrEthan
Hello everyone, happy holidays! I just updated my game on GameJolt and I decided to post a summary here! So here is a list of changes (this is usually called a change list)

 - Added attack animation for Enu Knight casting magic.
 - Redid the inventory menu so that it is now a scroll rect and you can see the stats of the items.
 - Added death animations for the Goblin and the Brick Man.
 - Removed the black outline for the villager eyes and nose.
 - Made the villager’s pupils be in the center of the eye instead of them being cross-eyed.
 - Implemented walls, art on the walls, windows on the walls, door, and a countertop.

Read the whole change list here https://gamejolt.com/games/KingsofEmber/201483/devlog


Have a good time with your family and friends, and if you have comments or suggestions please post them down below. Bye!
- DrEthan

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