
As you can tell, UI design is not my strongest skill.
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Project Specific Discussion / General Project Discussion / Re: Shining Online - Screens and updates [Updated February 23rd, 2016]
on: November 24, 2017, 02:54:41 pm
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Started by Ty - Last post by Ty | ||
Magic
![]() As you can tell, UI design is not my strongest skill. |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: November 24, 2017, 02:52:53 pm
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Started by Chaoswizard98 - Last post by Ty | ||
Sounds like you're making some really good progress! Cutscenes are always a pain to build, especially once they get more complicated. Looking forward to seeing the finished result!
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: November 22, 2017, 05:12:23 am
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
2100 lines of code into this 4 page long final cutscene. Halfway there!
Oh right, we also have a jump animation as well as overworld fireball and muddle animations. |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: November 04, 2017, 01:51:10 am
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
Today was a productive day. Town is now linked with the overworld / battle maps. I started work on fleshing out the town with searchables and NPCs, however the NPC's don't have any dialogue yet. I also added 8 '1 way door' objects to the game which I needed for ledges. And the final thing that was added today was the GameMaster cheat to the options menu. Essentially it allows you to control every unit on the map. I may make it so that it only becomes available if you have a save file from the end of the demo, but I'm not sure yet.
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: November 03, 2017, 04:50:40 am
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
Chapter 1 is down to 1 final cutscene, some portraits / overworld sprites, and some touchup work. I'm hoping to get it released within the next week or so depending on work schedule.
And I'll definitely try out your game if I can find a way to download it. Mediafire and a few other sites haven't worked for me in a few years for whatever reason. That's why I moved all my stuff over to google drive lol. |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: November 02, 2017, 12:49:21 am
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Started by Chaoswizard98 - Last post by BurnKing | ||
awesome. can't wait. but i meant how long till the first chapter is done? cant wait to play it. super happy youre doing this.
btw if ever youre bored and feel like playing my fan game it requires no installation can use controllers and has branching paths. cheers brother. http://www.mediafire.com/file/r2aeebrxzbcq7b4/GHDC.zip |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: October 29, 2017, 03:21:44 pm
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
Oh lol. By having all battles completed, I meant all battles that will be present in the next demo, ie. chapter 1. I don't have every battle for the entire game done lol. Sorry for the confusion.
As far as a total release goes, that's hard to say as that mainly depends on work schedule, motivation, and any other unseen issues that may arise in that time. First off, my main bottleneck points are art and dialogue. I'm not the best when it comes to artsy stuff so naturally that takes me a lot longer to get done. I also barely passed English class so... writing isn't really a strong point of mine either lol. Anyways, if all art and dialogue scripts were done, I'd say I could probably bust out a chapter every month. I estimate the game to be about 4-5 chapters long which will be about 20-30 battles. That being said, the art has a tendency to triple that time as I'll spend an entire day to come up with 1 sprite. All in all, I'd have to give a rough estimate of 1ish year yet. Shops are the only feature that's really missing at this point aside from small engine optimizations (Unless I've forgotten about something. There are too many features to keep track of in SF1 and 2 lol), so really I'm at the easy point now. ![]() Thanks for your interest! I appreciate the support! |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: October 28, 2017, 04:27:13 pm
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Started by Chaoswizard98 - Last post by BurnKing | ||
super interested in this, with all battles finished how far out is a total release? and thanks i love homebrew games, i made a fan based beatem up off guardian heroes once.
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: October 16, 2017, 06:22:26 pm
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
All battles are finished and in working order. I'm currently working on playing my way through the game and adding the post battle cutscenes / linking up the maps as I go. It's not hard, but it is rather tedious.
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: October 04, 2017, 05:28:59 pm
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
Lol, welcome back to the forums.
Glad to hear that the game ran smoothly and that you enjoyed it. A little update: I just finished battle 5 which took way longer than I expected due to a bunch of small additions and tweaks to the AI code. My goal for today is to get the final battle of chapter 1 finished and to code up the next cutscene. |