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Subject /
Started by |
Last post  | Replies | Views |
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Component based game entities
Ty
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25 Sep, 2013 05:09pm
by Ty |
6 |
100484 |
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A kernel based game engine
Ty
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04 Oct, 2012 06:10pm
by Ty |
9 |
86970 |
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greatest hint in programming?
Elvenfyre
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01 Oct, 2012 06:10pm
by Devlyn |
4 |
56520 |
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Range Algorithms
Oren
|
01 Jul, 2010 06:07am
by Devlyn |
2 |
44168 |
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Learn assembler
Amazing
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07 Dec, 2009 10:12pm
by Devlyn |
1 |
38593 |
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Use ActiveX without registration
Kubuntu
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07 Dec, 2009 07:12pm
by Amazing |
1 |
37136 |
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DLL protection
Kubuntu
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07 Dec, 2009 07:12pm
by Amazing |
1 |
37081 |
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Inserting video inside the game
Kubuntu
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07 Dec, 2009 06:12pm
by Amazing |
1 |
37070 |
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Play SWF without flash player installed
Kubuntu
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07 Dec, 2009 06:12pm
by Kubuntu |
2 |
42078 |
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Memory leaks in C++
Kubuntu
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07 Dec, 2009 06:12pm
by Kubuntu |
3 |
48320 |
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SF 2 Remake Source Code
fin7710
|
18 Nov, 2009 04:11am
by Ty |
6 |
64904 |
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FLASH AS3. Tiles and camera controls.
Elvenfyre
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09 Nov, 2009 11:11am
by Elvenfyre |
3 |
48396 |
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Class damage benefits against others
acebloke
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24 Jun, 2009 11:06am
by acebloke |
2 |
43157 |
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Marvel Shining Force
YippeeKiYay23JD
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21 Jun, 2009 05:06am
by YippeeKiYay23JD |
12 |
96263 |
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AppEngine
Job
|
04 Jan, 2009 10:01am
by Ty |
4 |
54707 |
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In what language were the original Shining Force games coded?
Aura4
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23 Sep, 2008 10:09pm
by Ty |
3 |
48696 |
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Cut scene scripting - what can happen
Ty
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20 Sep, 2008 10:09am
by Ty |
0 |
30228 |
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Everything that goes in a Shining project
Ty
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19 Sep, 2008 11:09pm
by Ty |
5 |
60626 |
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Breaking the routine =D (new game: Shining Legends)
AlucarD
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19 Sep, 2008 10:09pm
by Elvenfyre |
9 |
80619 |
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The language thread.
Elvenfyre
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19 Sep, 2008 08:09pm
by Ty |
9 |
81021 |