
1. Saving:
a) Bring back the priests!
b) Let me save anywhere, I'm impatient...
c) Save points are glowy!
d) A rare item should be needed to save, like in Dragon Quarter, that's sooo fun! *bricked*
2. Attacking View:
a) Just like the classic, close up of each attack.
b) The classic way takes too long, just show the attack in regular battle view.
c) Change the camera a bit, but make it quicker then the classic method.
d) Some other combination.
3. Main Character / Plot:
a) The main character should be like in the original games, more like a vassel for the player then being a full character on his own.
b) The main character should be an active member of the party and help drive the plot.
c) The story should revolve around the main character.
d) Other.
4. The Force in Combat:
a) Just like the original, 12 characters in battle and they all reside in headquarters.
b) Scale it up! I want bigger battles and more characters in each battle.
c) Scale it down! Less characters in battle, too many makes it cheap or something, yeah.
d) YOU SHOULD ONLY HAVE ONE OTHER CHARACTER AND MAKE THE COMBAT ALL ACTIONY, LOLoloOL!
e) Other.
5. Encounters on World Map:
a) Like the original, set "random" battles on certain maps.
b) Random battles while exploring the world map would be nice.
c) AGH! Don't have random battles, just story battles for me.
d) Put in random battles, but make then somewhat easy to avoid.
e) Other.
6. Equipment / Items:
a) Just like the original, buy better weapons/accessories in new towns, or find them rarely on monsters.
b) I'd like a good weapon/armor crafting system.
c) Something else.
7. Promotion:
a) Like SF II, regular promotions at level 20, special promotions available with rare items.
b) Something more flexible, maybe with a couple more options for class change.
c) Promotion is a stupid system, get rid of it. (Gasp!)
d) Other.
8. Content (i.e. language/violence/alchohol use/situational)
a) Whatever, we're all adults here.
b) It's okay with me as long as it's not too excessive.
c) I think content should be kept at a teen rating.
d) OMG! Replace all the alchohol with rootbeer, quickly!
9. World Exploration (i.e. World Map):
a) Just like the first, linear map exploration.
b) Something a little more open, a little more like the Final Fantasy games. (The good ones.

c) I get lost easily, give me a map with glowy dots that I click on to go places.
d) I think hurt, ow... Me want big glowly button to make battle go!
e) Other.
10. Combat / Strategy:
a) As close to the original as possible. Keep it a square grid system, turns based on character speed.
b) Switch it around a bit, have movement a little more freeform. (Like in Arc the Lad or Phantom Brave.)
c) Make it more strategic; add additional land bonuses and new combat maneuvers, make AI more difficult.
d) Other.
11. Narsha, Zuika and Mawlock should:
a) Die.
b) Die.
c) Die.
d) Die.
Feel free to answer any or all of these, thanks again for the input.
