Another starter tonight.
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Sprites needed :) 12x12,24x24 or 48x48 (Read 209369 times)

#17
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Shining Spammer


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Ah, thanks
.
Meanwhile I figured out that regular java scripting is clutchy, so instead I'm now extending the scripting language in BABS 2.5
.
Also, I'm adding a personality system
.

Meanwhile I figured out that regular java scripting is clutchy, so instead I'm now extending the scripting language in BABS 2.5

Also, I'm adding a personality system


#18
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Shining Spammer

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You mean like how you used to back in SS days?
eg: you are evil, good or somewhere in between and so people respond to you differently?
eg: you are evil, good or somewhere in between and so people respond to you differently?
~Elvenfyre

#19
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Something along those lines, but a lot more advanced.
As the played makes choices in the game, his personality changes. And as his personality changes, not only will the dialogue options change, but also the way they are presented to the player. A polite-playing player will get increasingly polite dialogue lines and options, while an aggressive player will get increasingly aggressive options.
In addition, certain personality traits can also trigger 'unique' NPC responses, start quests that were otherwise kept fully hidden, cause battles that would otherwise not happen and gain rewards that were otherwise not given.
The personality scores will be kept hidden from the player, though there are some ways to manipulate them in a slight extent, such as going on a crusade, getting drunk in a bar or visiting the in-game shrink
.
As the played makes choices in the game, his personality changes. And as his personality changes, not only will the dialogue options change, but also the way they are presented to the player. A polite-playing player will get increasingly polite dialogue lines and options, while an aggressive player will get increasingly aggressive options.
In addition, certain personality traits can also trigger 'unique' NPC responses, start quests that were otherwise kept fully hidden, cause battles that would otherwise not happen and gain rewards that were otherwise not given.
The personality scores will be kept hidden from the player, though there are some ways to manipulate them in a slight extent, such as going on a crusade, getting drunk in a bar or visiting the in-game shrink


#20
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Btw. elv, if you prefer SMEE also supports png sprites with alpha channels. In case you want to make translucent crap
.


#21
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Shining Spammer

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I'm trying to stick to a few rules which make the tiles a bit more shining-esque, however I might give it a go.
Here's seolean again, he's hair heavy this time though, definitely needs a trim.
oh and edit to remind myself to swap his sideways legs around.
Here's seolean again, he's hair heavy this time though, definitely needs a trim.
oh and edit to remind myself to swap his sideways legs around.
~Elvenfyre

#22
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Looks much better than the old one
. I'm not sure if the new main hero will be Seolean or somebody else, but I can definitely stick to that sprite
.
Btw. would you mind if I recolor some of the sprites here and there, so that I can reuse them in different places?


Btw. would you mind if I recolor some of the sprites here and there, so that I can reuse them in different places?


#23
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Shining Spammer

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they're open source sprites 
you can do whatever you want with them.

you can do whatever you want with them.
~Elvenfyre

#24
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Ah, that's really great! 
I will need loads and loads of graphics eventually, but this is helping me a lot already. I have enough stuff for a demo already, but I'm not sure why to release one already.
After all, it's still a small game, and progress goes quite rapidly these days. If you like though, I could release it to the TSS diehards like you guys though?

I will need loads and loads of graphics eventually, but this is helping me a lot already. I have enough stuff for a demo already, but I'm not sure why to release one already.
After all, it's still a small game, and progress goes quite rapidly these days. If you like though, I could release it to the TSS diehards like you guys though?


#25
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well I have here a new style, more of a shining style face.
I realised I'm not doing the "bobbing" of shining characters either.
is that an important part?
I realised I'm not doing the "bobbing" of shining characters either.
is that an important part?
~Elvenfyre

#26
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Shining Spammer

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axe man the greatest hero of them all
yeah I'll do some complete ones soon. Just trying to decide on some stuff.
yeah I'll do some complete ones soon. Just trying to decide on some stuff.
~Elvenfyre

#27
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Shining Sideburns

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These sprites kick ass Elv. Might have to start supporting this resolution 


#28
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thanks, I don't think a lot of them, but I'm glad I can contribute something.
here's a complete one I whipped up.
I am not telling you what race it was supposed to be, so whatever popular opinion guesses it is, that's what it is.
here's a complete one I whipped up.
I am not telling you what race it was supposed to be, so whatever popular opinion guesses it is, that's what it is.
~Elvenfyre

#29
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Well, regarding bobbing heads and other sylistic esthetical aspects, I am fully okay with anything remotely consistent.
Whether you want to stick close or not close to the Shining Style is yours to decide, I'm quite happy with the sprites either way
.
Hopefully, after BABS is out 48x48 will be the new 24x24
.
Whether you want to stick close or not close to the Shining Style is yours to decide, I'm quite happy with the sprites either way

Hopefully, after BABS is out 48x48 will be the new 24x24


#30
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Yeah ok.
Well I just got a 3d laptop so I spent the week playing around with that.
Now I can work on drawing 48x48 at 120hz!
Well I just got a 3d laptop so I spent the week playing around with that.
Now I can work on drawing 48x48 at 120hz!
~Elvenfyre