Hi all,
The title says it all really. The game is already in a releasable state, but I'm planning to bolster it further anyhow.
Either way, do people fancy a preliminary alpha release here, so that they can provide feedback etc? It'll have at least 3 battlegrounds, 4 party members, a small town, a simple shop and a vastly improved SMEE map and tile editor.
Also, it contains the roleplaying dialogue mechanics that will set the game apart from many others, although I have not nearly milked that to its full potential yet.
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Development on BABS has resumed (Read 267211 times)

#1
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Shining Spammer


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#2
Blahian

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Hi Devlyn,
can you please provide a link of the actual source code. It would be nice to look over it, add some comments or corrections.
Cheers
christian
PS: It would be nice to generally add a link to the common source code, if this is possible. Otherwise just send me a pm how to get it.
If the llink in [searching java code] is actual just mention it.
can you please provide a link of the actual source code. It would be nice to look over it, add some comments or corrections.
Cheers
christian
PS: It would be nice to generally add a link to the common source code, if this is possible. Otherwise just send me a pm how to get it.
If the llink in [searching java code] is actual just mention it.

#3
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Shining Spammer


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Unfortunately the source code is on my laptop at work, but I'll upload it to a public spot tomorrow.
The shopping system is currently broken, but a lot of other things are working, and often better than before
.
The shopping system is currently broken, but a lot of other things are working, and often better than before


#5
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Okay, I just uploaded an archive with my whole development directory in it. It should have two executable scripts in the top level named ShinySword and SMEE, which you can run directly.
The archive is at http://ccs.chem.ucl.ac.uk/~derek/BABS3-alpha.rar
The archive is at http://ccs.chem.ucl.ac.uk/~derek/BABS3-alpha.rar

#6
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Hmmm... a lot of silence at the other end... did I send around such a pile of crap? 


#7
Blahian

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No, I just didn't visit shiningsource.net. Downloading now. Thanks!

#8
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Shining Sideburns

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The config files still cause trouble on Linux, but I'll test it out on Windows later today 


#9
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I'm curious if it will work.
And perhaps the config file might work if you dos2unix it? (replacing the carriage returns with newlines?)
And perhaps the config file might work if you dos2unix it? (replacing the carriage returns with newlines?)

#10
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Shining Sideburns

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No joy, even after converting files with dos2linux
If I get chance I'll dig a little deeper and see if I can come up with a fix.


#11
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No problem, and thanks for the help 
One thing we could try is writing a sample config file in Linux using JAVA, and then determining how it is different compared to the Windows one?
Unfortunately I'm abroad, so I can't do a lot to help right now :/.

One thing we could try is writing a sample config file in Linux using JAVA, and then determining how it is different compared to the Windows one?
Unfortunately I'm abroad, so I can't do a lot to help right now :/.

#12
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Shining Sideburns

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Good plan. I think my knowledge of Java can stretch that far, so I'll see what I can come up with.

#13
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Shining Sideburns

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I tried it on Windows. Works perfectly 
There's a couple of graphical problems (the menu icons are tiny), but otherwise it definitely has a Shining feel to it. I think with a bit of polish it has plenty of potential. The rats tore me to pieces though

There's a couple of graphical problems (the menu icons are tiny), but otherwise it definitely has a Shining feel to it. I think with a bit of polish it has plenty of potential. The rats tore me to pieces though


#14
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Well, it's not an easy game, but I can give you a mini-walkthrough:
1. Collect your three party members in the town. They should not be very difficult to find, but you should join the Redeemers first.
2. Go to the basement battle of the starting mansion. Do it at least once, or twice if you want to be well-prepared for the next one.
3. Go to the house on the other side of the street, and find the sewer battle with heaps of oozes. Do it at least once, or twice if you want to be well-prepared for the next one.
4. Go to the northeast of town, and prepare to get beaten
.
I'd love to do more development it, and actually do so occasionally, but I think I'd enjoy the whole project a lot more if we could turn it into a team development effort somehow. Perhaps we could even go wild and prepare for a kickstarter project?
1. Collect your three party members in the town. They should not be very difficult to find, but you should join the Redeemers first.
2. Go to the basement battle of the starting mansion. Do it at least once, or twice if you want to be well-prepared for the next one.
3. Go to the house on the other side of the street, and find the sewer battle with heaps of oozes. Do it at least once, or twice if you want to be well-prepared for the next one.
4. Go to the northeast of town, and prepare to get beaten

I'd love to do more development it, and actually do so occasionally, but I think I'd enjoy the whole project a lot more if we could turn it into a team development effort somehow. Perhaps we could even go wild and prepare for a kickstarter project?

#15
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Shining Sideburns

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So now I feel like a complete dumbass for trying to beat the rats before recruiting anyone...