I'm just checking the json standard and I can see how that may take a while. Do you know what the symptoms exactly are of the line-ending problem on Linux?
We may be able to solve this without converting entirely to json, as it's a lengthier format for those who wish to write scripts and dialogues? However, the json can still be extremely handy for some other things anyway (.e.g. making a new and more open map format).
Either way, I'll try to minimize the expansion of properties files while you're doing this...
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Gathering Developers for BABS (Read 153615 times)

#16
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Shining Spammer


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#17
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The weird thing is that I have run SMEE and Shiny_Sword on Linux in the distant past, so I'm not sure what changed (more) recently.
Note, the distant past here means 9 years ago(!).
Note, the distant past here means 9 years ago(!).

#18
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Shining Sideburns

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json.org makes it look scarier than it is
I'm not a huge fan of it, but I figured using something that's pretty standard would make writing third-party tools easier 
Having said all that, I've figured out the file problem and committed a fix, so property files are fine for now


Having said all that, I've figured out the file problem and committed a fix, so property files are fine for now


#19
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Made a couple of other fixes, so everything runs on Linux. The intro frame is causing a bit of trouble (the window is 0x0 pixels), but hitting the skip key a few times brings up the map and then you can play. I'll take a look at that today.

#20
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Awesome! That'll save us a lot of time
. Shall I keep developing in Windows while you use Linux? That way we have a bit of a perpetual cross-platform check?
I'll see if I have some time to do some more additions tonight.

I'll see if I have some time to do some more additions tonight.


#21
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Yep, that's cool with me. I think it was only the "\\" in paths that was causing problems, so most things should work on Linux now 
I've also added a TODO file to try and keep me more organized

I've also added a TODO file to try and keep me more organized


#22
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Awesome. Did you put the TODO file on the SVN as well? It can be handy for me too
.
I wonder if we are able to find extra developers somehow but if not, I'm sure we can make useful progress either way and release quite a neat version quite soon
.

I wonder if we are able to find extra developers somehow but if not, I'm sure we can make useful progress either way and release quite a neat version quite soon


#23
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Yep, it's under svn as "TODO.org" - it's just plain text
I think as long as we do a little bit every now and then it'll get finished 



#24
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Agreed
. I actually find it a nice work-stress relieving activity, as it's so easy to make measurable progress with this (unlike my science career at times
).

