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Shining Valour   (Read 106743 times)
Old Post May 06, 2004, 07:26:42 pm
#61
Job
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Shining Valour
It looks great. The fades fit really nicely, and i like the character sprites/portraits and even the battle animations. Tongue
The battle animations though were pretty slow in my machine (2Ghz but running at around 500Mhz), and the attack animations repeated around three times everytime i attacked though i'm not sure if this was intentional or not, because it looked pretty good sometimes, like having the girl attack with the knife three times gave the impression of stabbing the opponent, which i enjoyed Wink . Although if i were to guess i'd say maybe the engine was running slow and the animation repeated until the engine finished its task.
I never got to finish the battle because a quake ensued Wink . I actually made a .gif of it to show you:
http://gallery.cybertarp.com/albums/userpics/12269/quake.gif

One thing i noticed that might have caused the quake was that after i attacked a soldier the white box used to select the target remained in the soldier. After that, whenever the white box was used it flicked between the soldier and the character whose turn it was.


Old Post May 06, 2004, 08:08:20 pm
#62
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Shining Valour
That's the same thing that happened to me, and I had the triple knife attack too, very vicious Wink I enjoyed that one Tongue Nice to have a visual representation of the "quake" though, I'd never be able to describe it Tongue


Old Post May 06, 2004, 10:17:09 pm
#63
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Shining Valour
Wow, trippy! And what is the Heal icon doing there? What a naughty little cherub-type thing Smiley.
I think it used to do the quake thing for me, but it doesn't seem to now. I'll look into it tho - it does seem to be the turn selector thing that is the trouble.
The attack animations are deliberate, but temporary. Sorry, I made it repeat coz i was thinking of having many frames of animation, then realised how much work that would be! But again, it's all temporary.

hining Valour Website:
http://homepages.ihug.co.nz/~clark4/


Old Post May 07, 2004, 07:27:55 am
#64
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Shining Valour
I had no quake...
What's wrong with my computer?

hining Odyssey under devlopment: http://mapage.noos.fr/zylokh


Old Post May 10, 2004, 08:44:23 am
#65
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Shining Valour
I dont have it either...strange. Oh well, I'll see what I can do about it all.

hining Valour Website:
http://homepages.ihug.co.nz/~clark4/


Old Post August 18, 2004, 11:39:05 am
#66
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Shining Valour
Hey guys,
Yeh, so, how about that lack of progress...  :x
Sorry, nothing's been done for ages - the usual things like uni, work, life etc. kinda got in the way, and I find that if I go away from something for a while, it's hard to get back into it. Also, i've been working on a resource for an educational NZ website - getting paid! Amazing!
Anyway, right now i feel really put off by where SV is at the moment. I've dug myself various holes (as usual) which I simply can't be arsed redoing. Now, there are a few options:
-Try and continue. Or not...
-Wait till I've learnt more about Jamagic, which can do stuff in 3D, then make a 3D SF
-Use the existing engine of SV and make little things, such as a 2-player battle engine, or a mini-adventure which would have a few battles

So, any ideas? Tongue

p.s Would anyone like me to post what I've done on SV so far? it really won't be much, but then people will at least get to see something...

hining Valour Website:
http://homepages.ihug.co.nz/~clark4/


Old Post August 18, 2004, 12:08:23 pm
#67
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Shining Valour
Try and continue...
I think SV is one of the best fangames so far, so I wouldn't like it stopped...
Still, you do what you want.

hining Odyssey under devlopment: http://mapage.noos.fr/zylokh


Old Post August 18, 2004, 12:13:06 pm
#68
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Shining Valour
I agree with Zylokh. Your project is one of them with the most potential. Even if you don't manage to finish it somehow, every new addition to the current concept is exceedingly valuable as it increases the playability of your existing work even more.

If you like me to help out by tracking a song or two, feel free to ask Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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