Thanks Elvenfyre & Ty

It may seem that development is a bit slow, but I can
assure you that everything is going well.
All code is written with the long term in mind.
The town is "populated" with a large number of different models.
Each of these models has a separate LOAD-&-SAVE file. That means
that everything is also coded separately. Ok, it's a lot of
work short-term, but it's getting easier on the long-term.

-#-
More news on the development front:
I got the Portable-LightMapper (= PLM) working.
It's great for small indoor-scenes.
Especially for the interior of a house. On the other hand, the prison I'm working
on, is enormous. In fact, it is so big , that I had to split it up into three separate levels.
Even if I use the PLM for each of these levels then it will take too long to make a lightmap.
These are results of the latest tests:
--------------------------------------
Time passed during test with loading B3D-file
of Prison level 1 with pre-generated lightmap: 2.556 seconds
Time passed during test with loading B3D-file
of Prison level 1 with "on-the-fly" generated lightmap: 13.491 seconds
... I rest my case...

Therefore, I've decided to use the PLM for small levels and pre-generated lightmaps
for large levels. There's also one thing I forgot to take into account: :/
When you put all the media into one ZIP-file, the overall filesize is going down.
A note on lightmaps: In CarthographyShop & Maplet it is possible to choose the size of the lightmap.
Below are some testresults on mapsize with high mapdetail and 16x oversampling:
- 256 x 256 px : 192 Kb unzipped / 32 Kb zipped
- 512 x 512 px : 769 Kb unzipped / 113 Kb zipped
- 1024 x 1024 px : 3 MB unzipped / 133 Kb zipped
Phew, that's enough ranting from me

See ya soon