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Development on BABS has resumed (Read 92173 times)
August 23, 2012, 07:45:29 pm
#16
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Shining Spammer
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Re: Development on BABS has resumed
Yeah, the Shiny Sword is a bit more harsh than most Shining Games. All those 12 year olds in the 90s are now about 30, so I think we should scale up the challenge accordingly .
August 30, 2012, 06:13:06 pm
#17
Blahian
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Re: Development on BABS has resumed
I found it pretty hard, too, but that's because I gathered only 2 members for the party and then entered the sewer battle. Thanks to your hints it will be easier.
August 30, 2012, 11:39:30 pm
#18
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Re: Development on BABS has resumed
If you like I can add more easy battles to the game.... I just need to think of more interesting weenie monster types then .
September 02, 2012, 09:39:06 pm
#19
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Re: Development on BABS has resumed
Well, still updating the code. Fixed the healing animation and made it fancier, and I updated the item graphics now .
September 02, 2012, 10:37:24 pm
#20
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Shining Sideburns
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Re: Development on BABS has resumed
Nice. I've been doing some work on the site (nothing major, just cleaning up lots of code and making some much needed fixes). I might add something to show when a project's code has been updated, so we can show we're not totally dead
September 03, 2012, 08:34:59 am
#21
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Re: Development on BABS has resumed
Awesome . I'll just hammer away at whatever in the game in the meantime. You'll be able to follow my progress on the SVN revision log I guess .
One thing I still do suck at are game sprites though. Those things take ages to make, and they look weird when I make them...
One thing I still do suck at are game sprites though. Those things take ages to make, and they look weird when I make them...
September 03, 2012, 12:46:56 pm
#22
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Shining Sideburns
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Re: Development on BABS has resumed
I'll have a go at some sprites today then Do they have to be in GIF format or will transparent PNG be fine?
September 03, 2012, 01:46:35 pm
#23
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Re: Development on BABS has resumed
Cheers! Thanks a lot Ty .
BABS supports both, but I personally prefer PNGs these days . The overall setting is a bit of a high fantasy very savage Egyptian desert-style environment, and I need all sorts of sprites really.
Regarding monsters, I think I mentioned some suggestions in the other thread .
BABS supports both, but I personally prefer PNGs these days . The overall setting is a bit of a high fantasy very savage Egyptian desert-style environment, and I need all sorts of sprites really.
Regarding monsters, I think I mentioned some suggestions in the other thread .
September 03, 2012, 01:47:14 pm
#24
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Re: Development on BABS has resumed
One more thing: the alpha channel is fully supported with PNGs .
September 03, 2012, 02:41:26 pm
#25
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September 07, 2012, 12:05:15 am
#26
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Re: Development on BABS has resumed
So...uh... I thought the Seolean sprite was a good place to start. But now he looks like he's had a poker shot up his arse. I think I'll stick to map tiles
September 07, 2012, 07:53:36 am
#27
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Re: Development on BABS has resumed
lol!!! Agreed, we should work on things that are easy to do
In that case perhaps we should fetch a sprite artist from somewhere else though. Perhaps one roams around on the SFC forums or we can do a few commissions at fiverr.com?
Otherwise I can make the sprites, but they do take me ages and look like crap .
In that case perhaps we should fetch a sprite artist from somewhere else though. Perhaps one roams around on the SFC forums or we can do a few commissions at fiverr.com?
Otherwise I can make the sprites, but they do take me ages and look like crap .
September 07, 2012, 11:54:48 am
#28
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Shining Sideburns
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Re: Development on BABS has resumed
I think that might be our best bet - I can cope in small resolutions, but 50x50 is a little too much for my lack of skills I've been reading up on my spriting tutorials, so I'll have another go at the weekend, but this time I'll start on something simpler.
September 07, 2012, 02:39:34 pm
#29
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Re: Development on BABS has resumed
Sounds good. By the way, do you want access to the background wiki, to get an idea what the setting is all about?
The game won't adhere rigidly to the setting, but it'll be heavily inspired by it for sure .
The game won't adhere rigidly to the setting, but it'll be heavily inspired by it for sure .
September 08, 2012, 02:14:02 am
#30
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Shining Sideburns
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Re: Development on BABS has resumed
Sure thing, that would help me get a feel for what I'm drawing. Or at least trying to