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Development on BABS has resumed (Read 267204 times)

#16
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Shining Spammer


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Yeah, the Shiny Sword is a bit more harsh than most Shining Games. All those 12 year olds in the 90s are now about 30, so I think we should scale up the challenge accordingly
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#17
Blahian

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I found it pretty hard, too, but that's because I gathered only 2 members for the party and then entered the sewer battle. Thanks to your hints it will be easier. 


#18
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Shining Spammer


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If you like I can add more easy battles to the game.... I just need to think of more interesting weenie monster types then
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#19
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Well, still updating the code. Fixed the healing animation and made it fancier, and I updated the item graphics now
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#20
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Shining Sideburns

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Nice. I've been doing some work on the site (nothing major, just cleaning up lots of code and making some much needed fixes). I might add something to show when a project's code has been updated, so we can show we're not totally dead 


#21
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Awesome
. I'll just hammer away at whatever in the game in the meantime. You'll be able to follow my progress on the SVN revision log I guess
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One thing I still do suck at are game sprites though. Those things take ages to make, and they look weird when I make them...


One thing I still do suck at are game sprites though. Those things take ages to make, and they look weird when I make them...

#22
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Shining Sideburns

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I'll have a go at some sprites today then
Do they have to be in GIF format or will transparent PNG be fine?


#23
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Shining Spammer


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Cheers! Thanks a lot Ty
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BABS supports both, but I personally prefer PNGs these days
. The overall setting is a bit of a high fantasy very savage Egyptian desert-style environment, and I need all sorts of sprites really.
Regarding monsters, I think I mentioned some suggestions in the other thread
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BABS supports both, but I personally prefer PNGs these days

Regarding monsters, I think I mentioned some suggestions in the other thread


#24
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Shining Spammer


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One more thing: the alpha channel is fully supported with PNGs
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#25
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Shining Sideburns

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#26
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Shining Sideburns

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So...uh... I thought the Seolean sprite was a good place to start. But now he looks like he's had a poker shot up his arse. I think I'll stick to map tiles 


#27
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lol!!! Agreed, we should work on things that are easy to do 
In that case perhaps we should fetch a sprite artist from somewhere else though. Perhaps one roams around on the SFC forums or we can do a few commissions at fiverr.com?
Otherwise I can make the sprites, but they do take me ages and look like crap
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In that case perhaps we should fetch a sprite artist from somewhere else though. Perhaps one roams around on the SFC forums or we can do a few commissions at fiverr.com?
Otherwise I can make the sprites, but they do take me ages and look like crap


#28
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Shining Sideburns

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I think that might be our best bet - I can cope in small resolutions, but 50x50 is a little too much for my lack of skills
I've been reading up on my spriting tutorials, so I'll have another go at the weekend, but this time I'll start on something simpler.


#29
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Shining Spammer


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Sounds good. By the way, do you want access to the background wiki, to get an idea what the setting is all about?
The game won't adhere rigidly to the setting, but it'll be heavily inspired by it for sure
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The game won't adhere rigidly to the setting, but it'll be heavily inspired by it for sure


#30
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Shining Sideburns

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Sure thing, that would help me get a feel for what I'm drawing. Or at least trying to 
