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The Shining Source

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1   Re: Shining Online - Screens and updates [Updated June 9th, 2020]
Battle ranges are now working properly. Land effects and movement profiles are all taken into account, so it's possible to have character classes that move faster or slower on certain terrains.

Attack ranges are now also working and are calculated using the character's equipment. Standard weapons like swords can axes target just adjacent squares, but there's also support for spears, bows, and other long-range attacks. And it will work for magic, too!

2   Re: Data mining a Shining Force ROM
Sounds great!

Have you looked at the Shining Force Central disassembly project on GitHub? They have disassemblies of Shining Force, Shining Force II and Shining Force CD. I've used the SF2 one a couple of times to figure out stats and the scripting system used by the game.

3   Re: The Wheel of Morality Keeps on Rollin'
The old times were the best. So much has happened since then; I moved to the US, Newts moved to Germany and Devlyn moved to the UK. Just a little bit of change there  Shocked

4   Re: The Wheel of Morality Keeps on Rollin'
Wow, long time no see suckgas! The wheels are still turning here, just a little slower these days. How's things?

5   Re: The Wheel of Morality Keeps on Rollin'
Where my YOBers at?

6   Re: Shining Online - Screens and updates [Updated November 24th, 2017]
Battle range now works, mostly.

Still need to integrate land effects into the calculation. Movement profiles and land types are in game, and the calculator can use this data, I just need to hook it all up.

Oh, and it needs to flash too.

7   Re: The Engine of Chaos (Gamemaker Shining Force Engine)
This is great! It's always good to see how other developers build things out and solve problems.

I'll put a post on the homepage about this. Am I ok to mirror the download on the site?


8   Re: The Legend of Syro (Shining Force Fan Game)
Looking good! Definitely getting a strong SF2 vibe from the map and it looks like it'll be fun to explore.

I don't have GameMaker, but I've put a post on the homepage to see if anyone can help out.

9   Re: The Legend of Syro (Shining Force Fan Game)
You got the wires (or maybe it's string, I don't really know) right and everything Cheesy

10   Re: The Legend of Syro (Shining Force Fan Game)
Monster summoning reminds me of Papetts from Shining Force III. There's a lot of possibilities there, and I'm looking forward to seeing more!

11   Re: Kings of Ember Fan Game
Really impressed by how this is coming together! The town part is quite solid, and feels like a proper Shining-style town now. The battle kicked my butt (as usual), but having magic gave a few more strategic options. Nice to have a proper title screen too.

12   Re: The Legend of Syro (Shining Force Fan Game)
Fantastic work as always! Want me to put a link to the discord on the sidebar?

13   Re: The Legend of Syro (Shining Force Fan Game)
Wow, thanks for the detailed answer! There's a lot of things there I hadn't considered before, so it's given me a lot to think about.

14   Re: The Legend of Syro (Shining Force Fan Game)
I like the relative spawning idea! Do the AI units have different goals? I noticed in the demo (the ship battle in particular) that certain enemies head to specific spots, so I'm guessing there's an SF2 style setup. In the past I've had AI just target the most powerful/most likely to die character, but that always seems a bit unnatural.

15   Re: Kings of Ember Fan Game
In the demo I managed to kill all of the goblins with a little practice, but the brick golem seems to have all the luck and thoroughly beats me every time.

Battles definitely have a shining feel to them, and the little bit of town exploration works well. Looking forward to seeing more of this!


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