
Global data files
- gamefiles/* -- These files change the whole game, so class modifications and your lineup go in here. Same for monsters and stuff.
- interface/* -- Anything that changes how the game looks, like menu buttons
- items/* -- Images for items in the game. From what I can see in "gamefiles/itemfile", the images can be in any folder, they're just in "items" to make it easier to read.
- sprites, portraits etc -- Same as above. Only in this directory for ease of use, and could feasibly in "shiny-sword/sprites" etc
Story files
- maps/intro.framefile -- This shows everything before the game starts
- maps/start.scriptfile -- The first script run by the game? Defines the map, starting position and music.
Everything after this is defined in framefile and scriptfile entries, if I'm right? So someone looking to change the campaign would definitely need to edit these two files, and the rest could be set by them.
I'll add more as I think of it. Let me know if I'm on the right/wrong track and I'll fix the list. My aim is to turn this knowledge into a tutorial for BABS, and possibly integrate them into my own development tools. Also, what's the map format for SMEE? I don't have the source, but if I recall it stores the tile images in the map file. Is collision stored per tile in the tileset, or per map square?
Cheers for the help
