OK so yes, as far as I am aware they are already separate. . . You may have to be more specific on that comment.
It's good to hear, the whole idea of BABS and SMEE is to allow shining style games to be made by those who aren't programmers. It would be nice to see improvements by a programmer like yourself which would benefit all.
We do want it to be flexible, and yet easy - which our specific goal : shining style games, should be able to provide. Asking the game creator only to make content, giving them the advanced ability to use logic to dictate non-linear gameplay seems to be the key.
I proved the existing system could be used as such already, but there are elements left unwieldy and more to the point, difficult to understand on ones own. Ty was working on some documentation, but I think it's best if we leave him to his shining online project because we all eagerly await that

Perhaps I can get the documentation I started finished when I complete the Saltwater Campaign.