In the mean time, I'm also going to play with the code some. My knowledge is limited, but I think I can get somewhere with it, especially since the base code is there and much of the actual battle coding is done. I tend to be very good at learning along the way how to use what, especially if I have base code to use 'context clues', so to speak, and help me along.
I'm more or less going to try and finish what Aura4 started, rather than make it my mission to create an editor. I think I may switch to making an SF1 remake, though. I'd like to see the AI of that game improved, and SF2's AI was a major improvement, though it still wasn't perfect. This will also allow me to rip graphics for tiles for TRAP, as I can use them for the remake also. If I do end up getting far with this, then maybe I'll change it into an editor, that is, if GlaphanKing doesn't finish first
