I just finished a 48 hour Game Jam, and actually got something finished. The theme was "Metamorphosis", so I picked a familiar RPG and worked on that. It's the first game I've made in Flash, so I'm pleased that it actually works.
Anyways, you can play it here: Monster Mash
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I actually finished a game (Read 113942 times)

#2
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Shining Spammer

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Love it!
Replay loop so I don 't have to reload window every time I suck it up?
edit: ahh there we go just space again
Replay loop so I don 't have to reload window every time I suck it up?
edit: ahh there we go just space again

~Elvenfyre

#3
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Shining Spammer

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so i found some of the tricks 
and got to the end, but i don't think it was the good ending? not sure on this one!
lovely game, please make another one! no need to add more features, just slightly different opponents and a map would do to keep me going

and got to the end, but i don't think it was the good ending? not sure on this one!
lovely game, please make another one! no need to add more features, just slightly different opponents and a map would do to keep me going

~Elvenfyre

#5
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Shining Sideburns

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I've got a few things left to add based on suggestions I've had, but otherwise I'm pretty pleased with how it turned out. There's about 5 different endings I think, depending on how you evolved. Glad you like it
I still can't believe I got it all done in 2 days.


#6
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Shining Spammer

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well done, 2 days, excellent
I wouldn't want to critique it, that might just slow down the release of the next land
It's fun, and definitely challenging at first. I can't seem to get any other than 2 endings, but will keep working on it.
trying desperatey to find a way to get my guy to equip the pipe of justice.
I wouldn't want to critique it, that might just slow down the release of the next land

It's fun, and definitely challenging at first. I can't seem to get any other than 2 endings, but will keep working on it.
trying desperatey to find a way to get my guy to equip the pipe of justice.
~Elvenfyre

#7
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Shining Sideburns

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Updated it to the latest version. Gameplay is slightly tweaked, and fixed a few little glitches here and there. I might put equipment in the next version (just armour + a weapon), along with the other mutations I wanted. If nothing else, I'd like different enemies in the caves & forest.
The (very messy) source code is available here: monster_mash-src-1.1.19.tar.gz.
I used FlashDevelop and Flixel, which are both awesome
The (very messy) source code is available here: monster_mash-src-1.1.19.tar.gz.
I used FlashDevelop and Flixel, which are both awesome


#8
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Shining Spammer

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Good on you Ty.
Will have to mess around with the source some time.
~Elvenfyre

#9
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Shining Spammer


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#11
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Shining Sideburns

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Thanks
I keep thinking I should polish it up a little and release it to a wider audience. I've done two more game jams since then. Once game is a shooter called "Psycho Bean", and the other is a (really crappy) robot strategy game called "Ineptia". You can play them both here: http://lab.sodaware.net/game-jams/
I find the short duration for these contests challenging, especially as coming up with an idea for the theme can be difficult. However, it does mean I have to cut out all the useless bits and concentrate on making something fun. That doesn't always work, of course
Still, it gives me a chance to try out new techniques for doing stuff.

I find the short duration for these contests challenging, especially as coming up with an idea for the theme can be difficult. However, it does mean I have to cut out all the useless bits and concentrate on making something fun. That doesn't always work, of course


#12
Blahian

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The Monster Mash game is well made, but too hard. Gonna take a look at the other games. I also participated in a game dev compo recently, Ludum Dare 48. My game is available here (binaries: http://www.hugi.scene.org/adok/miscellaneous/evolution.zip, source code: http://www.hugi.scene.org/adok/miscellaneous/evolution_source.zip).

#14
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Shining Sideburns

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Nice one, I'll give it a try! Ineptia was my entry for LD#23. I wanted to enter Ludum Dare 24, but had been working long hours on work-related projects and didn't really want to spend a full weekend working 18 hour days
I'll almost certainly enter the next one though.
