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NOTICE: development has resumed, no results guaranteed as usual :P (Read 158163 times)

#16
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Shining Spammer


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And as of now, SMEE does support arbitrary tile sizes. Time to make some first tiles and maps at the new res I guess
.


#17
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Shining Spammer

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nice, how can I get my hands on it? 

~Elvenfyre

#18
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Shining Spammer


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Well, at the moment I'm still enhancing other aspects of SMEE and checking whether the tile size stuff is processed properly in the game. Also, I'm making some first maps using these sizes. But the larger tiles do work properly in SMEE at least.
Nevertheless, I can send you the current code if you like. Would you want me to?
Nevertheless, I can send you the current code if you like. Would you want me to?

#19
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Shining Spammer


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Btw. one of the things I'm working on is vast improvements on the tile editor. I want people to be able to make many tile types without having to click a single pixel in the tile window
.


#20
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Shining Spammer


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Hey guys,
Here is a screenshot of the current BABS. Work is still ongoing of course, but tilemaking is already a lot easier with this new editor
.

Here is a screenshot of the current BABS. Work is still ongoing of course, but tilemaking is already a lot easier with this new editor



#21
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Shining Spammer


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As of today the game supports interactive dialogues/prompts. Players can be provided with up to 9 dialogue options, each of which may trigger a specific game event.
There is only one main engine task remaining for now, which is resizing all in-game windows to fit the new tilesize and resolution. In addition to that I'll make a simple demo game thingy, and I might well release a beta version of the new BABS
.
There is only one main engine task remaining for now, which is resizing all in-game windows to fit the new tilesize and resolution. In addition to that I'll make a simple demo game thingy, and I might well release a beta version of the new BABS


#22
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Shining Spammer


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BABS is now rat-enabled (and more and more properly supporting its new resolution
).




#23
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Shining Spammer


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What I added:
-Organization membership.
-A speech factory.
-if-branching for dialogues and other events. Sounds all trivial, but both these things will make the gameplay a lot deeper.
-A mechanism for party members to join.
-Morale boosts for monsters that kick your ass in combat
.
-Chairs and tables.
-A fully working Fireball spell
And lots of other obscure things
.
-Organization membership.
-A speech factory.
-if-branching for dialogues and other events. Sounds all trivial, but both these things will make the gameplay a lot deeper.
-A mechanism for party members to join.
-Morale boosts for monsters that kick your ass in combat

-Chairs and tables.
-A fully working Fireball spell
And lots of other obscure things


#24
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Shining Spammer

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nice work 
so is the old flag system gone now?

so is the old flag system gone now?
~Elvenfyre

#25
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Shining Spammer


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Nope. 
It is, however, greatly improved and extended. But also the old scripting should still work
.

It is, however, greatly improved and extended. But also the old scripting should still work
