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Alpha version of Shiny Sword: The Dark Dimension (Read 148838 times)

#16
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Shining Spammer


Posts: 1,208
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Added an overland map, I'm working on a second location, and I've begun preparing for a more detailed walkabout menu that allows item use, item giving and spellcasting outside of battle
.


#17
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Shining Spammer

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excellent!
is egress going to be a consideration?
that would probably be my most desired spell at this point.
is egress going to be a consideration?
that would probably be my most desired spell at this point.
~Elvenfyre

#18
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Shining Spammer


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Possibly, although I personally prefer a manual retreat move. That way, someone in the party will have to try to reach a square close to the starting point without being shot down/killed by enemies.
That will also enable the possibility to have battles where the objective is *not* to slay all opposition, but instead to sneak past...
That will also enable the possibility to have battles where the objective is *not* to slay all opposition, but instead to sneak past...

#19
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Shining Spammer


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Made more progress with the walkabout menu, added more stuff to the Taziram map and added a cave level to the game. 


#20
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Shining Spammer


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Giving items is now possible, although the interface is still very non-descriptive (will need to add more text menus
).


#21
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Shining Spammer


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Added descriptions to the interface, updated the overland map and have made preparations to reintroduce Kyra into the game. I'm forking the sprites from the old Kyra/Lace sprites, making a more boring one for Lace (she is meant to be more "boring") and sticking closer to Elv's original for Kyra.