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Discussion on resolution   (Read 6728 times)
Old Post August 29, 2014, 06:47:52 am
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Discussion on resolution
Hi everyone,

Given the recent developments in electronics, it seems that nowadays even phones and small laptops are using relatively high resolutions, e.g. 1376x768 for my new 10" netbook and an even higher one from my phone.

Now I'm considering to bump up the resolution of SMEE to that resolution, to allow more space for developing, and to enable the tile editor to be more easily operated with a touch screen.

What do you guys think of this? Smiley

(I might also bump up the game resolution, but for the time being I'll simply modify the scale factor perhaps...)

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post August 30, 2014, 08:01:40 am
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Re: Discussion on resolution
I guess there is a lot of quietness here, but I did bump up the resolution for the Tile Editor now.

This allows me to easily draw tiles using the touch screen of my new netbook. Especially for decorations etc. it should now be much easier and faster to make tiles.

I will also create a portrait and item image editor in SMEE, so that people can easily draw portrait and item images as well Smiley.

A downside of this is that SMEE is heavily optimized towards a 1376x768 resolution now, but I think that this may be a good decision for the longer term Smiley.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post August 30, 2014, 01:20:29 pm
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Ty
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Re: Discussion on resolution
Bigger resolution definitely helps when editing things. I've got dual monitors and it helps a huge bunch, so a map editor that can fill a screen would be good.


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