For those who're not aware that there's already an engine for the game: uses SDL, is cross-platform, C++/some i386 asm, opensource, gpl'ed. Only battle engine & AI is missing.
I have not abondened the project. People who have promised to help me bout specific things abandoned me. There's no progress, because there's no one who's gonna rip the graphics for me, and make the maps (I've written a map editor too). Sir Phill was going to do this, but somehow changed mind.
Well, anyway. I'm telling to those who want to see this game remade: I'm not going to rip graphics, make maps & tilesets, rip sound, etc. I will only write the program. I've found a friend who may do z80 disassembling. If you want to see progress, do a data ripping job. If there's no one who's eager to take this job, this project is hereby canned.
In case there's someone who's gonna help, my uni's going to start soon, depending on my exam periods, there may be delays too. Otherwise, you already know.
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SFFC Remake (Read 75114 times)

#2
Administrator
Shining Spammer


Posts: 1,208
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Hmm... would you like me to post this on the main news page? Also, I would sincerely recommend packaging and releasing the toolkit, so that others know the project is alive, kicking and waiting for further participation. 


#3


Posts: 20
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Well, if you think it's gonna be some help, it'd be great to post on the news 
There's already an old (not too old actually) version at http://www.geocities.com/darkangel064/prealpha/
With a simple makefile and very little tweaks, it should compile on Linux, MacOS X, IRIX, ... I can upload the latest version with makefiles (for linux and win32) if anyone wants though. I seriously doubt it's kicking though...
BTW, my mail address is cortez_ralph at yahoo dot com.

There's already an old (not too old actually) version at http://www.geocities.com/darkangel064/prealpha/
With a simple makefile and very little tweaks, it should compile on Linux, MacOS X, IRIX, ... I can upload the latest version with makefiles (for linux and win32) if anyone wants though. I seriously doubt it's kicking though...
BTW, my mail address is cortez_ralph at yahoo dot com.
n a world without walls and fences,
who needs windows and gates?

#4


Posts: 20
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http://geocities.com/cortez_ralph/
(make sure to edit nasm flags in makefile to compile for non-win32, or just comment out USE_ASM in config.hs)
(make sure to edit nasm flags in makefile to compile for non-win32, or just comment out USE_ASM in config.hs)
n a world without walls and fences,
who needs windows and gates?

#5


Posts: 143
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Really that's a pity.
There is already a lot of ripped graphics that could be found in other shining projects like for example Bowie online or shining flash, if I'm right.
Maybe you can "make a deal" with these people...
In general, I think it raises the problem of more graphics ressources available at the shining source...
There is already a lot of ripped graphics that could be found in other shining projects like for example Bowie online or shining flash, if I'm right.
Maybe you can "make a deal" with these people...
In general, I think it raises the problem of more graphics ressources available at the shining source...
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh

#6


Posts: 20
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Actually, there are already some graphics ripped from SFFC aroud, along some map pics (which can be "saved" with a tool img2map).
However, they're incomple. And there's still sound problem...
Indeed...
edit: no external downloads at gbadev, you can get it at http://gbadev.org/tools.php?section=gfx
However, they're incomple. And there's still sound problem...
Quote from: "Zylokh"
In general, I think it raises the problem of more graphics ressources available at the shining source...
Indeed...
edit: no external downloads at gbadev, you can get it at http://gbadev.org/tools.php?section=gfx
n a world without walls and fences,
who needs windows and gates?

#7
Administrator
Shining Spammer


Posts: 1,208
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Hmm... would you guys support the creation of a new graphics repository here then?
Also, what is exactly this sound problem you're referring to Cortez? Because I may be able to help out on that one
.
Also, what is exactly this sound problem you're referring to Cortez? Because I may be able to help out on that one


#8


Posts: 20
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Graphics repository? That'd be damn good 
All SFFC tracks + sound effects. The ones Silender ripped still exists somewhere??

All SFFC tracks + sound effects. The ones Silender ripped still exists somewhere??
n a world without walls and fences,
who needs windows and gates?

#9


Posts: 143
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Probably a new thread would be more appropriate about this, but I got some ripped characters from (I think) Acebloke a few months ago. There is this link to Blue Pegasus which could be checked. There is a lot of material out there on the net, including battle screens and the like, which might need a little bit of linking...
After I move (newt week), I could check what I have which might actually be useful...
After I move (newt week), I could check what I have which might actually be useful...
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh

#10
Shining Dude

Posts: 156
Logged
Bad news for this project. This game is bing transilated.
Sorry for the bad news. You can Check Shining Force Central for more Info.
Sorry for the bad news. You can Check Shining Force Central for more Info.