@ Zylokh: erm.. no..I programmed my own editor.
However, in its current state this editor is waaaay too clunky for other people to use. :cry:
But....I plan to work-on/rewrite it once the game is finished

@ Moth: well, it looks like I have some explaining to do.
I'll start at the beginning (oh so convenient :wink: )
All maps are tiled (1 tile=24x24 pixels)
There is one base-map (this one is 828x828 pixels)
That means that I can put 1225 tiles on the base-map
I use the base-map for constructing all my maps for towns, dungeons etc.
The only thing I save from these maps is their data.
There's a file that contains all the data about the grid-positions
Another file contains the data about the tile-graphic,landeffect, etc
In DIV is a handy dandy command called : MAP_XPUT
With this command I can copy one graphic onto another
In DIV it's something like this:
load ("c:\grid_data.dat, offset data")
load ("c:\tile_data.dat, offset data")
c=0;
for (b=1;b<1226;b++)
data[c] =field[b].graph
data[c+1]=field[b].tile
data[c+2]=field[b].landeffect
map_xput(filenumber,graphic-source,graphic-destination,size,flags,angle)
c+=3
end
Are you with me so far? :lol:
Most of the tiles are cut(ted ?) from various bmps/gifs/jpgs from various sites. Lots of tiles are variations/combinations from other tiles.
(55% is original SF artwork, 45% is mine)
Now, the maps you see on this page are screen-grabs, taken from my editor, with a resolution of 1024x768.
Normally, the resolution for the game is 320x240, but with this res. you can't see much of the entire map, now do you?
And now (finally) your question: are the graphics ripped?
erm.. some
tiles are ripped. some are not. The screen-grabs you see most certainly are my own work.
I'm flattered that you can't tell the difference between the original tiles and
my own work.

Now, I'm off for some coding.
Cya Peepz