So we're considering two approaches at the moment, and both of them should cut our workload right down, yet still hopefully feel Shining and look nice. So here are the three options:
The first option is of my devising. Essentially, when you select a target the screen would darken and a comics-style frame would appear in the centre of the screen, showing the two fighters. There'd be an impact/magic effect, then the frame would disappear and it'd be back to fighting. No scaling of sprites, so they'd just be the sprites we're currently using. That's this one:

The second and third ideas are both Ty's, and are quite similar. This next one follows a similar structure to the one above, but instead the sprites are doubled in size and placed against a battle background, like the ones you've seen before. It's basically the same as before, only with smaller sprites. Easy, and looks nice.

The third one is very similar to the above, except the sprites are scaled instead of being merely doubled in size, which results in a smoother appearance, particularly in colour and definition. That's this one:

Okay, they're the three options. We like the look of them all, so we'd really like your impressions on them so we know which to go for. Obviously it means we can adapt our existing map sprites, thus cutting out on a massive (and I mean massive) amount of work, increasing the quality and all that good stuff.
So... post!