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Too Fast?!!   (Read 13378 times)
Old Post May 26, 2005, 11:27:05 pm
#1
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Shining Light *

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Too Fast?!!
With multiplayer performance in mind i've created a new engine that performs much, much better. The problem is that i think it may be too fast. In my server this thing runs so fast i only see a blur. Tongue
What do you think?

http://vibrid.brinkster.net/temp


Old Post May 27, 2005, 08:18:17 am
#2
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Shining Spammer *

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Too Fast?!!
Too fast indeed, but you can always slow it down artificially by adding a timer or two Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post June 04, 2005, 04:51:00 pm
#3
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Shining Light *

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Too Fast?!!
Actually, as it turns out, i won't be needing to manually slow the engine down since, with the server connection and the other components, it already performs slower.
I've hit a milestone. I wired the engine onto the chat component. Right now i have the engine on top and a chat box on the bottom. Everything works perfectly. It's exciting to open up two browser windows, scroll the map engine on one and see the other one update. Smiley
The good thing is that now that i've mastered the process of client/server message passing i can just copy/paste code. I'm planning on releasing a demo soon.


New Post June 07, 2005, 01:40:35 am
#4
Administrator Shining Spammer *

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Too Fast?!!
AWESOME Cheesy

Can't wait to see it man Cheesy

~Elvenfyre


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