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Tatakai   (Read 21150 times)
Old Post April 14, 2004, 01:13:27 am
#1
Blahian *

Posts: 13

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Tatakai
I've been linked to this site for a while, but have yet to get my game up to a decent stage - until now.

Tatakai is based mostly on the original SHF, written in VB6 with DirectX.
However this is not all. I've deliberately desinged Tatakai to make it customizable, so users can build their own MODs - characters, enemies, maps even whole campaigns with story cutscenes.

I've had the main part of the game ready for ages, just tweaking it here and there but now I've put in a MOD by Moogie and made some decently ruthless AI I think its worth talking about and getting a wider opinion.

Tatakai is available to download by request - I want some confirmation that it runs on your system - and there's a whole site about the game at http://www.kyonshi.co.uk/tatakai

Incidentally, I'm getting a development application together for the purpose of making Tatakai MODs easier to make, and have longer term plans to make a SHF3 style 3D game along the same customizable lines as Tatakai.

I hope I've peaked some interests....[/url]

I may be synthetic, but I'm not stupid."


Old Post April 15, 2004, 06:40:48 pm
#2
Shining Something *

Posts: 118

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Tatakai
yeah man.. i just checked out the screenies. you'v got some nice artwork there.. looks like a shining in the darkness style thing looking at the town screenshots!

i might download the demo if i manage to get some revision done tonight...

o yo yo...


Old Post April 16, 2004, 12:39:27 pm
#3
Blahian *

Posts: 13

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Tatakai
Arg ! The GFX are nothing to do with the game and are dodgy test images.
The graphics and sounds and everything else is user customizable.
Download and enjoy modifying Tatakai and bringing your own scenarios to life.

For anyone who has decided to make their own SHF-style game, but haven't got much more than some pictures and a rough story plan, Tatakai is for you !

It took Moogie 2 days to set up her own MOD (which I've bundled with the download) - so you should find it easy to edit Tatakai.

I may be synthetic, but I'm not stupid."


Old Post June 26, 2004, 05:36:51 pm
#4
Blahian *

Posts: 13

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Tatakai
I see no rules against double-posts, especially to keep a project update near the top of the forum !
Tatakai test release v1.3 has just been uploaded and testers have been notified.

Amongst other things, the new Tatakai has :
*experience for friendly magic - an overlooked feature has been added
*attack action always default selection - avoids accidental stay orders
*individual hero, monster and item SFX
*more flexible image definitions
*introduced town files making each town specific
*variable levels of monster AI

The structure of the resource files has been reworked, and individual town files have been added. I'm currently working on a richer town customisation, allowing shop stock to be set, and eventually have town walkabouts too !
Issues concerning display settings and changes still persist - I need to learn more about the variations behind DirectDraw...

I may be synthetic, but I'm not stupid."


Old Post June 26, 2004, 09:57:48 pm
#5
Shining Asteroid *

Posts: 311

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Tatakai
(claps excitedly)

It's gonna be sooooooooo coooooool.

Thanks in advance IkitClaw for such a wonderful program.

(continues to clap and hop around like a schoolgirl)


Old Post June 27, 2004, 12:46:29 pm
#6
Blahian *

Posts: 13

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Tatakai
*joins in the jumping and clapping*

Happy to oblige - request, download, enjoy...

I have plenty of fun things to add and many good future plans for Tatakai. Hats off to testers assisting my quest and kudos to Devlyn & the rest of the SS.

I may be synthetic, but I'm not stupid."


Old Post January 03, 2005, 04:16:50 am
#7
Blahian *

Posts: 13

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Tatakai
Update: OK - I got carried away developing, and haven't made any new test releases ! Sorry !
Tatakai is almost finished. WMP is in there now, so MP3s and MIDIs can run. There's lots of new stuff.
I'm just putting together some nicer graphics in the default MOD, Moogie's updating her MOD too. There will be a site update along with all of this...soon. Just in case you'd thought Tatakai was dead, or my other lung had popped =D>

Almost there....

Then Tateru development will commence - the builder tool to make your own MODs.

Thank you, goodnight =P>

PS: Nice new olde forums....

I may be synthetic, but I'm not stupid."


Old Post January 03, 2005, 09:21:10 am
#8
Administrator
Shining Spammer *

Posts: 1,208

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Tatakai
That's nice to hear Smiley. I'm really curious about the current state of the project.

What does WMP stand for though, Windows Media Player? Wink

Please do tell me when the release comes out. Then I can put some stuff about it on the main page for you Smiley.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post January 08, 2005, 05:52:20 pm
#9
Blahian *

Posts: 13

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Tatakai
d00d - so close now !!!

WMP is the aforementioned Windows Media Player. I just plopped the control onto my application and tell it to play music - any format supported by default on WMP9. Unfortunately, although the control is invisible and 1 pixel large, the stupid Play/Pause/Next/Previous tooltips still show up - mebbe disable the mousey methinks...

How should I go about submitetd updates - i don;t just wanna bratwurst Ty again with dribs and drabs. Can I get a worklog of my own (I'm all envious and jealous of Grom and Stordarth...) ?

***edit***
Typed WMP is WMP - WMP is synonymous with Windows Media Player - spliffal-confusions

I may be synthetic, but I'm not stupid."


Old Post January 08, 2005, 07:39:39 pm
#10
Ty
Administrator
Shining Sideburns *

Posts: 836

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Tatakai
I've got exams for the next two weeks, so tSS work isn't a priority at the moment. I still need to fix a lot of the admin backend, but once I do I'll create an account for you so you'll be able to add news and manage a worklog. Worklogs and hews have got RSS too, so you can put it on your own site relatively easily Wink

For your news account, you get a 24 * 24 gif displayed. If you want your own, stick it in this topic or an email or something and I'll set it up when I get round to doing your news account =)


Old Post January 09, 2005, 11:49:23 pm
#11
Blahian *

Posts: 13

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Tatakai
Tatakai v1.4 has now been released. See the site for more info at http://kyonshi.co.uk/ikitclaw

Includes:
More from Moogie's MOD
Flying heroes & monsters
Better town menu system, incorporating the item chest for item storage.

Work on Tateru should commence soon, maybe to get the application core together. This should make it easier to build Tatakai MODs without headscratching and fixed-length string editing !

Huzzah !

PS: For users with WinXP SP2 and the evil Windows Security Centre, the blocked content on my page is in fact just a mouseOver TABLE background colour change - I left it in to show how silly the WSC is.

I may be synthetic, but I'm not stupid."


Old Post January 10, 2005, 09:17:55 am
#12
Administrator
Shining Spammer *

Posts: 1,208

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Tatakai
Sounds cool to me! I tried it out and sofar the gamplay has been pretty smooth. Cheesy

The new site looks quite spiffy too! Smiley

One small thing though, could you perhaps re-add the link to TSS somewhere again? Then I'll post an update about this project on the main page Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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