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random = random modifier between 1 to 5
Damage = (( Att + W_Att ) - ( Def + W_Def )) + random
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It's possible to modify the damage further when you have a ring
in your inventory.
Att = Attacker's Attack value
W_Att = Attacker's Weapon Attack Modifier
Def = Defender's Defense value
W_Def = Defender's Weapon Defense Modifier
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For example:
- A Dark Sword has a -5 defense modifier
- A Demon Rod has a -10 defense modifier
- A Holy Lance had a +5 defense modifier
FYI: There are 85 weapons in Sf2 , only 5 of them have defense modifiers
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Miscellaneous:
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Take a random number between 1 to 100
Double Attack = random => 91 and <=100
Critical Hit = random => 80 and <= 90
Normal Hit = random => 10 and <= 79
Miss = random => 0 and <= 9
Any suggestions ?
