The Engine of Chaos – Version 1.3
For those of you who don’t know, I’ve been working on building a Shining style game of my own from the ground up for the past few years. I have finally reached a point in my project where, although there are still a few loose ends yet, the engine itself is basically feature complete. I have also spent the last few months porting the engine over from the old version of GameMaker to the newer GameMaker Studio.
In any case, I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.
The other thing you should note is that I don’t have any sort of tutorial for the engine just yet. I’ll make a few tutorial videos down the line once I have everything organized, but for now, I’ve included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.
The download essentially contains my current project file (So you’ll need GameMaker Studio to use it), and the 2 font files which you should install BEFORE opening the project for the first time. Otherwise it will try to load a non-existent font and default everything to Arial.