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The Shining Source

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 on: June 09, 2020, 04:21:27 pm 
Started by Ty - Last post by Ty
Battle ranges are now working properly. Land effects and movement profiles are all taken into account, so it's possible to have character classes that move faster or slower on certain terrains.

Attack ranges are now also working and are calculated using the character's equipment. Standard weapons like swords can axes target just adjacent squares, but there's also support for spears, bows, and other long-range attacks. And it will work for magic, too!

 on: December 30, 2019, 10:56:04 pm 
Started by JathamTheGreat - Last post by Ty
Sounds great!

Have you looked at the Shining Force Central disassembly project on GitHub? They have disassemblies of Shining Force, Shining Force II and Shining Force CD. I've used the SF2 one a couple of times to figure out stats and the scripting system used by the game.

 on: December 30, 2019, 08:55:02 pm 
Started by JathamTheGreat - Last post by JathamTheGreat
I'm currently data mining a ROM of the original shining force to better understand it's mechanics, architecture, and limitations to get a better idea of what to do for my own game. I only started ROM hacking about a week ago, and there's no post anywhere that I can find about what offsets correspond to what information. I've found where character, class, and item information is, but not how to interpret all of it yet. The first major thing I've found out so far is that Sky Warriors are able to equip the Chaos Breaker.

I'll be sharing the offsets in a later post once I find out how to properly format it.

 on: October 04, 2019, 06:28:01 pm 
Started by Ty - Last post by Ty
The old times were the best. So much has happened since then; I moved to the US, Newts moved to Germany and Devlyn moved to the UK. Just a little bit of change there  Shocked

 on: October 02, 2019, 12:06:34 pm 
Started by Ty - Last post by suckgas
All’s good, changes are inevitable heh. Hope everyone’s doing well. Loads to catch up. Haha! Miss the old times Wink

 on: October 01, 2019, 01:31:17 pm 
Started by Ty - Last post by Ty
Wow, long time no see suckgas! The wheels are still turning here, just a little slower these days. How's things?

 on: September 29, 2019, 10:41:14 am 
Started by Ty - Last post by suckgas
HIIIIII!!! OMG!!!!  Is anyone still aliiiive here? Are the wheels still turning?! I’m so happy to have found YOB again!

 on: March 10, 2019, 05:17:46 am 
Started by Ty - Last post by Ty
Where my YOBers at?

 on: January 28, 2019, 07:40:34 pm 
Started by Ty - Last post by Ty
Battle range now works, mostly.

Still need to integrate land effects into the calculation. Movement profiles and land types are in game, and the calculator can use this data, I just need to hook it all up.

Oh, and it needs to flash too.

 on: September 21, 2018, 02:51:43 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
The answer is yes as always!

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