
Miss you all.
We should have some kind of weird forum party day.
I designate 21-09-21.
On that day, regardless of time zone, ye olde blah should shine with force once more!
21
on: September 01, 2021, 03:16:40 am
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Started by Ty - Last post by Elvenfyre | ||
I'm still in NZ!
![]() Miss you all. We should have some kind of weird forum party day. I designate 21-09-21. On that day, regardless of time zone, ye olde blah should shine with force once more! |
22
Project Specific Discussion / General Project Discussion / Shining Force GameMaker Engine now on GitHub!
on: July 26, 2021, 01:37:15 am
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
Hey guys, it's been a while.
For those of you who don't know me, years ago I started working on a Shining Force fan game using GameMaker. I spent the last year doing a total re-work of my engine, making things a bit more flexible, easier to work with, and adding a bunch of "Wish List" features. That said, I just finished porting the engine to the latest version of GameMaker (GMS2.3) and the project is now available via GitHub and my Google drive. The engine itself is "Feature Complete" meaning you should have everything you need to create a complete SF game. Also included is the first 30 minutes of my game which should contain an example of everything so it can be reverse-engineered. One final note. Just because I'm making the engine available, doesn't mean I'm totally done with it. I will still continue to update and improve it over time as well as make some tutorial videos for you guys (eventually). I just wanted to make it available since it's at a point where you can make a complete game with it. Enjoy! -Chaos Zipped GMS2 Project File: https://drive.google.com/file/d/1XK1oXsiTptc17GGDDJ5D6ZmKaRVuM5rh/view?usp=sharing GitHub Link: https://github.com/Chaoswizard98/Engine_of_Chaos GameMaker Studio 2 (It's free!): https://www.yoyogames.com/en/get |
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on: June 06, 2021, 12:45:20 pm
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Started by Ty - Last post by Ty | ||
The chosen one has returned
![]() How's things on planet Devlyn? |
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on: June 01, 2021, 06:02:34 am
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Started by Ty - Last post by Devlyn | ||
In other news, I FINALLY found my password back!
I'm not able to change it though, somehow the interface doesn't let me. But at least I'm logged in now ![]() Good to see you all again! |
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Project Specific Discussion / General Project Discussion / Re: Shining Online - Screens and updates [Updated June 9th, 2020]
on: June 09, 2020, 04:21:27 pm
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Started by Ty - Last post by Ty | ||
Battle ranges are now working properly. Land effects and movement profiles are all taken into account, so it's possible to have character classes that move faster or slower on certain terrains.
Attack ranges are now also working and are calculated using the character's equipment. Standard weapons like swords can axes target just adjacent squares, but there's also support for spears, bows, and other long-range attacks. And it will work for magic, too! |
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on: December 30, 2019, 10:56:04 pm
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Started by JathamTheGreat - Last post by Ty | ||
Sounds great!
Have you looked at the Shining Force Central disassembly project on GitHub? They have disassemblies of Shining Force, Shining Force II and Shining Force CD. I've used the SF2 one a couple of times to figure out stats and the scripting system used by the game. |
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on: December 30, 2019, 08:55:02 pm
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Started by JathamTheGreat - Last post by JathamTheGreat | ||
I'm currently data mining a ROM of the original shining force to better understand it's mechanics, architecture, and limitations to get a better idea of what to do for my own game. I only started ROM hacking about a week ago, and there's no post anywhere that I can find about what offsets correspond to what information. I've found where character, class, and item information is, but not how to interpret all of it yet. The first major thing I've found out so far is that Sky Warriors are able to equip the Chaos Breaker.
I'll be sharing the offsets in a later post once I find out how to properly format it. |
28
on: October 04, 2019, 06:28:01 pm
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Started by Ty - Last post by Ty | ||
The old times were the best. So much has happened since then; I moved to the US, Newts moved to Germany and Devlyn moved to the UK. Just a little bit of change there
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on: October 02, 2019, 12:06:34 pm
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Started by Ty - Last post by suckgas | ||
All’s good, changes are inevitable heh. Hope everyone’s doing well. Loads to catch up. Haha! Miss the old times
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30
on: October 01, 2019, 01:31:17 pm
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Started by Ty - Last post by Ty | ||
Wow, long time no see suckgas! The wheels are still turning here, just a little slower these days. How's things?
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