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The Shining Source

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 81 
 on: December 05, 2017, 04:45:43 pm 
Started by DrEthan - Last post by DrEthan
Hello everyone!
I am the creator of Kings of Ember (DrEthan) and I have been making this game for a little over a year now. I was wondering what your thoughts and suggestions and maybe some critics were about my game. If you haven't downloaded the game you can check it out on my GameJolt at https://gamejolt.com/games/KingsofEmber/201483.
Thanks!
DrEthan.

 82 
 on: December 03, 2017, 02:40:11 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
My brain on cutscene.


 83 
 on: November 30, 2017, 03:53:42 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Thanks for the shoutout. I Appreciate it!

It may be some time before we see Chapter 2 as I want to polish up some things and correct a bunch of minor issues that I've seen while making Chapter 1. I'm planning on taking most, if not every, remaining feature off of the checklist for the next update so hopefully the engine will be 'feature complete' soon.

 84 
 on: November 27, 2017, 07:52:33 pm 
Started by Chaoswizard98 - Last post by Ty
I posted about the project one the homepage: The Legend of Syro – Chapter 1 released.

I'm really impressed with everything you've managed to squeeze in so far, it really feels like a Shining Force game! The cutscenes are great, and I love the little head shakes, shrugs and animations. The battles I've played so far were fun and just the right size and difficulty. The only part that caught me out initially was throwing everything at the viking archer only to find out I had to beat everyone. But I tend to do that a lot so maybe it's just me Smiley

You've done an amazing job!

 85 
 on: November 24, 2017, 06:56:34 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Chapter 1 is now available!

https://drive.google.com/file/d/1qA3gg_UN5AWZcL_9xkSDk3AniOnNY4Hd/view?usp=sharing

@Ty
Yeah... Cutscenes are a tedious pain lol. Especially this one (And I'm sure you'll see why when you play the demo).

Edit:
Updated the link to fix a few issues. Namely a crash if Jamie isn't with the party later on. The version is now 1.6.1

 86 
 on: November 24, 2017, 02:54:41 pm 
Started by Ty - Last post by Ty
Magic Cheesy

As you can tell, UI design is not my strongest skill.

 87 
 on: November 24, 2017, 02:52:53 pm 
Started by Chaoswizard98 - Last post by Ty
Sounds like you're making some really good progress! Cutscenes are always a pain to build, especially once they get more complicated. Looking forward to seeing the finished result!

 88 
 on: November 22, 2017, 05:12:23 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
2100 lines of code into this 4 page long final cutscene. Halfway there!

Oh right, we also have a jump animation as well as overworld fireball and muddle animations.

 89 
 on: November 04, 2017, 01:51:10 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
Today was a productive day. Town is now linked with the overworld / battle maps. I started work on fleshing out the town with searchables and NPCs, however the NPC's don't have any dialogue yet. I also added 8 '1 way door' objects to the game which I needed for ledges. And the final thing that was added today was the GameMaster cheat to the options menu. Essentially it allows you to control every unit on the map. I may make it so that it only becomes available if you have a save file from the end of the demo, but I'm not sure yet.


 90 
 on: November 03, 2017, 04:50:40 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
Chapter 1 is down to 1 final cutscene, some portraits / overworld sprites, and some touchup work. I'm hoping to get it released within the next week or so depending on work schedule.

And I'll definitely try out your game if I can find a way to download it. Mediafire and a few other sites haven't worked for me in a few years for whatever reason. That's why I moved all my stuff over to google drive lol.

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