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Sprites needed :) 12x12,24x24 or 48x48   (Read 66291 times)
Old Post June 16, 2011, 10:19:44 pm
#31
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Re: Sprites needed :) 12x12,24x24 or 48x48
A 3D laptop? I didn't even know those existed Wink. Can you make 48x48x48 sprites with that? Tongue

(not that the engine supports it, but still: the thought is interesting Wink.)

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post June 19, 2011, 08:29:20 pm
#32
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Re: Sprites needed :) 12x12,24x24 or 48x48
ok ok I spent all weekend playing dracula origin in 3d.
I feel violated.


~Elvenfyre


Old Post June 20, 2011, 09:32:22 pm
#33
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Re: Sprites needed :) 12x12,24x24 or 48x48
I spent a lot of time on the game actually, and already have a version with 3 different battles and 3 party members Smiley.

If you'd like to check it out, feel free to download it here:
http://ccs.chem.ucl.ac.uk/~derek/BABS%203.rar

and play it Wink
If you do play it, feel free to let me know what you think of it too Tongue.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post June 25, 2011, 02:25:53 am
#34
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Re: Sprites needed :) 12x12,24x24 or 48x48
nice! Smiley

freeze on attacking green ooze though (no command prompt info on the crash)

~Elvenfyre


New Post June 28, 2011, 08:09:09 am
#35
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Re: Sprites needed :) 12x12,24x24 or 48x48
Ah yes, that was because of me pointing to .gif files in the monsterfile that did no exist.
If you change the battle frame files of the green ooze from .gif to .png then the problem can be resolved without any code change Wink.

In the coming month I might not make as much effort on this as the past month, but personally I think I got a long way already and I do intend to keep this project running for the long term.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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