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Development on BABS has resumed   (Read 30421 times)
Old Post July 23, 2012, 07:54:07 am
#1
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Development on BABS has resumed
Hi all,

The title says it all really. The game is already in a releasable state, but I'm planning to bolster it further anyhow.

Either way, do people fancy a preliminary alpha release here, so that they can provide feedback etc? It'll have at least 3 battlegrounds, 4 party members, a small town, a simple shop and a vastly improved SMEE map and tile editor.

Also, it contains the roleplaying dialogue mechanics that will set the game apart from many others, although I have not nearly milked that to its full potential yet.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 12, 2012, 05:48:07 am
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Blahian *

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Re: Development on BABS has resumed
Hi Devlyn,

can you please provide a link of the actual source code. It would be nice to look over it, add some comments or corrections.

Cheers
christian

PS: It would be nice to generally add a link to the common source code, if this is possible. Otherwise just send me a pm how to get it.
If the llink in [searching java code] is actual just mention it.


New Post August 14, 2012, 09:33:38 pm
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Re: Development on BABS has resumed
Unfortunately the source code is on my laptop at work, but I'll upload it to a public spot tomorrow.
The shopping system is currently broken, but a lot of other things are working, and often better than before Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 15, 2012, 12:42:32 pm
#4
Blahian *

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Re: Development on BABS has resumed
I'd be interested in an alpha of your game.


New Post August 15, 2012, 03:12:12 pm
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Re: Development on BABS has resumed
Okay, I just uploaded an archive with my whole development directory in it. It should have two executable scripts in the top level named ShinySword and SMEE, which you can run directly.

The archive is at http://ccs.chem.ucl.ac.uk/~derek/BABS3-alpha.rar

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 19, 2012, 07:46:48 am
#6
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Re: Development on BABS has resumed
Hmmm... a lot of silence at the other end... did  I send around such a pile of crap? Wink

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 19, 2012, 01:55:24 pm
#7
Blahian *

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Re: Development on BABS has resumed
No, I just didn't visit shiningsource.net. Downloading now. Thanks!


New Post August 19, 2012, 02:19:19 pm
#8
Ty
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Re: Development on BABS has resumed
The config files still cause trouble on Linux, but I'll test it out on Windows later today Smiley


New Post August 21, 2012, 10:44:40 pm
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Re: Development on BABS has resumed
I'm curious if it will work.
And perhaps the config file might work if you dos2unix it? (replacing the carriage returns with newlines?)

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 22, 2012, 02:41:32 am
#10
Ty
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Re: Development on BABS has resumed
No joy, even after converting files with dos2linux Sad If I get chance I'll dig a little deeper and see if I can come up with a fix.


New Post August 22, 2012, 09:14:49 am
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Re: Development on BABS has resumed
No problem, and thanks for the help Smiley

One thing we could try is writing a sample config file in Linux using JAVA, and then determining how it is different compared to the Windows one?

Unfortunately I'm abroad, so I can't do a lot to help right now :/.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 22, 2012, 12:58:33 pm
#12
Ty
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Re: Development on BABS has resumed
Good plan. I think my knowledge of Java can stretch that far, so I'll see what I can come up with.


New Post August 23, 2012, 12:36:35 am
#13
Ty
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Re: Development on BABS has resumed
I tried it on Windows. Works perfectly Smiley

There's a couple of graphical problems (the menu icons are tiny), but otherwise it definitely has a Shining feel to it. I think with a bit of polish it has plenty of potential. The rats tore me to pieces though Sad


New Post August 23, 2012, 07:17:35 am
#14
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Re: Development on BABS has resumed
Well, it's not an easy game, but I can give you a mini-walkthrough:

1. Collect your three party members in the town. They should not be very difficult to find, but you should join the Redeemers first.

2. Go to the basement battle of the starting mansion. Do it at least once, or twice if you want to be well-prepared for the next one.

3. Go to the house on the other side of the street, and find the sewer battle with heaps of oozes. Do it at least once, or twice if you want to be well-prepared for the next one.

4. Go to the northeast of town, and prepare to get beaten Tongue.

I'd love to do more development it, and actually do so occasionally, but I think I'd enjoy the whole project a lot more if we could turn it into a team development effort somehow. Perhaps we could even go wild and prepare for a kickstarter project?

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 23, 2012, 11:57:57 am
#15
Ty
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Re: Development on BABS has resumed
So now I feel like a complete dumbass for trying to beat the rats before recruiting anyone...


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