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Gathering Developers for BABS   (Read 47404 times)
Old Post August 28, 2012, 06:55:42 am
#16
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Re: Gathering Developers for BABS
I'm just checking the json standard and I can see how that may take a while. Do you know what the symptoms exactly are of the line-ending problem on Linux?

We may be able to solve this without converting entirely to json, as it's a lengthier format for those who wish to write scripts and dialogues? However, the json can still be extremely handy for some other things anyway (.e.g. making a new and more open map format).

Either way, I'll try to minimize the expansion of properties files while you're doing this...

Devlyn

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Correcting your non-working <img> tags since 1982 Wink


Old Post August 28, 2012, 07:20:38 am
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Re: Gathering Developers for BABS
The weird thing is that I have run SMEE and Shiny_Sword on Linux in the distant past, so I'm not sure what changed (more) recently.

Note, the distant past here means 9 years ago(!).

Devlyn

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Correcting your non-working <img> tags since 1982 Wink


New Post August 28, 2012, 11:39:06 am
#18
Ty
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Re: Gathering Developers for BABS
json.org makes it look scarier than it is Wink I'm not a huge fan of it, but I figured using something that's pretty standard would make writing third-party tools easier Smiley

Having said all that, I've figured out the file problem and committed a fix, so property files are fine for now Wink


New Post August 28, 2012, 12:07:02 pm
#19
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Re: Gathering Developers for BABS
Made a couple of other fixes, so everything runs on Linux. The intro frame is causing a bit of trouble (the window is 0x0 pixels), but hitting the skip key a few times brings up the map and then you can play. I'll take a look at that today.


New Post August 28, 2012, 01:14:50 pm
#20
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Re: Gathering Developers for BABS
Awesome! That'll save us a lot of time Smiley. Shall I keep developing in Windows while you use Linux? That way we have a bit of a perpetual cross-platform check?

I'll see if I have some time to do some more additions tonight. Smiley

Devlyn

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Correcting your non-working <img> tags since 1982 Wink


New Post August 28, 2012, 01:54:24 pm
#21
Ty
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Re: Gathering Developers for BABS
Yep, that's cool with me. I think it was only the "\\" in paths that was causing problems, so most things should work on Linux now Smiley

I've also added a TODO file to try and keep me more organized Wink


New Post August 28, 2012, 05:05:00 pm
#22
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Re: Gathering Developers for BABS
Awesome. Did you put the TODO file on the SVN as well? It can be handy for me too Wink.

I wonder if we are able to find extra developers somehow but if not, I'm sure we can make useful progress either way and release quite a neat version quite soon Smiley.

Devlyn

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Correcting your non-working <img> tags since 1982 Wink


New Post August 28, 2012, 05:49:04 pm
#23
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Re: Gathering Developers for BABS
Yep, it's under svn as "TODO.org" - it's just plain text Smiley I think as long as we do a little bit every now and then it'll get finished Smiley


New Post August 29, 2012, 11:54:52 am
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Re: Gathering Developers for BABS
Agreed Smiley. I actually find it a nice work-stress relieving activity, as it's so easy to make measurable progress with this (unlike my science career at times Tongue).

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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