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Packaging and deployment   (Read 14011 times)
Old Post March 15, 2014, 10:31:29 am
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Packaging and deployment
Hi all,

The game is making solid progress, but I am now wondering how to best package it. At the moment I tend to run it as a Java application, but perhaps it's better to convert it to a Java Web Start thing, or even do a port to Android?

Do you guys know what kind of packaging structure you would like for the game, and how much work it would roughly be to package it in that manner?

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post March 18, 2014, 02:20:34 pm
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Ty
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Re: Packaging and deployment
My knowledge of Java packaging is pretty limited, but from experience I'd say anything with the least amount of work for the end user is best. Either packaging it all up as an executable, or making it playable online using web start.

Web Start might be a good way to get people interested who haven't downloaded it in the past.


New Post March 18, 2014, 08:01:28 pm
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Re: Packaging and deployment
I think the problem with putting it on a different platform are the new issues it creates and the learning curve you'll have to go through.

Stick with what you know for the release.

Then go on to create more accessible releases?


~Elvenfyre


New Post March 23, 2014, 09:03:08 pm
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Re: Packaging and deployment
Hi guys,

Thanks for the advice. I guess I'll stick to the current Java application format for now, but I'm still open for other options on the longer term Smiley.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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