AN UPDATE
Ok, I haven't really been around for a while. This is partly due to the fact that myself and a few others went tramping in the Tararura mountain range in NZ, and managed to get lost. We ended up following the wrong ridge, and had to spend the night on the side of it. Awesome fun! Very lucky it wasn't windy and rainy...
After a few days of walking for about 14 hours each day, we got out...very sore!!!! But great fun!

Next time I think I'll actually believe my compass...

(Creator of SV in a typical Tararua scene)
But anyway, onto Shining Valour...
Still working away at the battle engine. Counters, critical hits, and dodging are all implemented. I am not including double attacks - instead I am putting in a modified/simplified version of SF III's special moves. Characters can all die, and also level up. Stats and items are all in place.
Things left to do on the battle engine:
Fix AI. How I hate it, but it has to be done. Grrr...
Stick item/stats screens into the battle engine. At the mo they're only in the walkabout levels.
Try and make it run faster? It seems to chug a bit on my comp, and thats a P1800... :shock:
Gfx, sound, music etc...will worry about this much later.
What would people prefer: do you want me to release a battle engine demo when im done with it, or would u rather i waited until I've finished Chapter One b4 I released anything? Cheers.