In my machine at home this works perfectly (though i have to disable my firewall). At brinkster flash can't connect to the desired port, though the socket server works fine (a server working inside a server, imagine that

So i've bothered the support people at brinkster with this and asked them if there's a work around, but they didn't know anything about it.
I've tried different socket servers, mine in ASP.NET, and another in PHP.
If i were able to get a host that allows me to do what i want, i could build multiplayer flash games. I could host the game in my IIS server, but my machine is so terribly slow, it wouldn't be a good idea.
Ty, does your host allow you to connect to ports on their servers? I know when you were building SO you wanted to implement some online functionality, how were you going to tackle this?
All info welcome.