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Land Effect Revived   (Read 14519 times)
Old Post December 22, 2004, 10:42:14 pm
#1
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Land Effect Revived
I implemented the first parts of Land Effect in SSC today, and I wondered what you guys think of the numbers associated with the terrain type. Are they realistic? Wink

Plains:
1.1 move point per tile

Forest:
1.3 move point per tile
+5% melee miss chance
+15% missile miss chance

Hills:
1.8 move point per tile
+10% melee miss chance
+5% missile miss chance

Roads:
1.0 move point per tile
-5% melee miss chance (roads make charging so very convenient, you know? Wink )

Desert:
1.8 move point per tile
+10% melee miss chance
+5% missile miss chance

This is all open for suggestions and input, but I am probably going to hardcode it into Smee, to prevent weird clashes with different maps from different people Wink.

Feel free to give me your opinion on this. Should land affect more things than movement and miss chance in your opinion?

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post December 23, 2004, 08:39:36 am
#2
bEn
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Posts: 224

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Land Effect Revived
I"m not sure if it"s suitable  but IMHO does values should be heavily influenced by the character class of the combatants:
Like flying creatures don"t get a movement malus, but a heavier decrease in woods.

Next to that a question could be if one shouldn"t distinguish between attack and defense:
e.g. it"s easier to attack on roads but much harder to defend.


Besides does ideas I think the overall behavior is quite "realistic" or rather playable :-)

t's not like I really care


Old Post December 23, 2004, 08:40:19 am
#3
Shining Something *

Posts: 143

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Land Effect Revived
Does not miss chance depend both of the type of tyle on which the attacker stands, and the type of tile on which the attackee (if I may say so) stands?

hining Odyssey under devlopment: http://mapage.noos.fr/zylokh


New Post December 24, 2004, 04:10:00 pm
#4
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Land Effect Revived
I was wondering about that myself, but I felt that would be too unrealistic. After all, it makes much more sense that combat takes place on the defender's terrain instead of on the exact border of the two different terrains Wink.

The movement values point raised by bEn is a very good one, and I do intend on adjusting it for some creatures. However, assume that these values are for ordinary humans Smiley.

Also, some of the land effect miss chances may vary per race (for example, elves will likely be better at shooting arrows in forests Smiley ).

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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