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Project Candlelight   (Read 112992 times)
Old Post June 15, 2005, 06:00:21 am
#61
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Project Candlelight
Of course you could also try thinking up a completely distinct name?

Or you could do OSIWM a favor and call him graysoul Tongue.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post June 15, 2005, 07:11:58 pm
#62
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Darcsle/Darksle/ Darcsul


Old Post June 15, 2005, 10:21:49 pm
#63
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OSIWM?

None of those proposed names sound very good. I think I will just give him (*gasp!*) an origional name.

ave the Kyantol



Old Post June 25, 2005, 05:30:09 am
#64
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Quote from: "Akir"
OSIWM?

None of those proposed names sound very good. I think I will just give him (*gasp!*) an origional name.


Ok So It Was Me.

Still working on this stuff, btw.  I'm flooded with other stuff.  -_-  But I'll try and get this stuff done as soon as I have time.


Old Post June 25, 2005, 09:15:46 pm
#65
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I also am flooded. I need someone who will do everything for me!


just waiting for the art now....

ave the Kyantol



Old Post July 20, 2005, 05:20:17 am
#66
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Revolutions!
I have gone through many new revolutions while Shining Source was down.

The first was the descention of the spirit of Ubuntuism. Yes, I got Ubuntu. It works approx. 999999999999999999999999999999999999999 times better then windows, give or take a few.

The second is not so good for the heritics who love windows. The old clunker took out 1 gigabyte out of my hard drive partition table. So I just reinstalled everything, sans Windows. Now my GB has returned to me, and my computer runs more efficiently.

The Third, I believe I have already published. I have messed with my tripod page (www.Firstakir.tripod.com) so that It's a "Hello World" Creative Webpage ("Hello World" Creative is a psuedo-business of mine). I have added a few mentions of Project Candlelight (and this spiffy logo that I made with the GIMP even faster then I did making the webpage with their crappy webpage creator). I even added a Java Game Gear Emulator and The US version of SFG2.

The fourth is both focused twards programming. This news is Two-part: A Teriffic and a Terible part.

 :arrow: The Terrible Part: Some Windows development apps will not work
 :arrow: The Terific part: (Yet another division)
 :arrow:  :idea: I have way more development applications/IDEs then ever
 :arrow:  :idea: Blender works correctly, so now I can work on art personally!
 :!:  :idea:  :arrow: Now that Blender works, we can make the entire game in 3D! I propose to make it like SFIII in that the charicters and the like are 2D (Sans battle scenes) And the Terrain is 3D
:!:  :idea:  :arrow: With the game in Blender, I no longer need to worry about the game being impossible to port because both Blender and Python are open-source and are already compiled for a variety of Operating Systems! Woo Hoo!
 :arrow:  :idea: The good outweighs the bad!!!!!!!!!!!!

I pretty much have a good Idea of a good deal of the storyline and am progressing into planning the maps and battles. I've thought about it, and I will not add Half-, Quater-, or any combination of such (For land effect), as I had proposed to the "Invisible Audience" when the server was down.

I hope that you are as excited as I am about these revolutions. I encourage all who are using an x86 computer to switch to Ubuntu or some other Linux distrobution; you can really unlock your potential with it! At the same time, I must ask that 'staff' and anyone who wants to beta test to retain windows on one partition so that we can test the game out periodically.


And Noma, just because you're not the only one doing art doesn't mean that I don't want those sample drawings!



On a closing note:
Woo Hoo!!!

P.S., If I can't get a good composer, I'm going to have to do it myself, and no one will like it

ave the Kyantol



Old Post July 23, 2005, 10:44:44 am
#67
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Hmm.. Akir, what do you mean by a composer? Someone who tracks music?

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post July 23, 2005, 06:52:03 pm
#68
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yes. Most musicians that I've seen aren't very good at composition though. especially the type of music that I want.

ave the Kyantol



New Post July 24, 2005, 06:43:10 am
#69
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And here's proof
I have Proof that I've been working. I know it's not much, but this is actually a smother rendition of a model that might actually be included in the game. This is a pair of legs. Notice the plesant shade of green.

http://firstakir.tripod.com/feet.jpg

Note: you may need to copy and paste this into your browser bar instead of clicking on it.

ave the Kyantol



New Post August 17, 2005, 06:28:10 pm
#70
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I'm sorry for the absence. I've had some electrical problems in my house. I won't be back for a while. please wait for me.

ave the Kyantol



New Post August 23, 2005, 05:18:21 am
#71
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I've been thinking; we need to develop Project Candlelight in a more Homogenious environment. At first I thought we might use the Pocket PC, but then I realized that it isn't a good gaming platform, first because of certain Button limitations, then by it's lack of durability.

[TROLL][RANT](MY POCKET PC BROKE 5 MINUTES AFTER THE WARRENTY. IF ONE SINGLE THING GOES WRONG WITH IT, THEN THE WHOLE STINKING THING GOES BAD!!!! AND YOU LOSE A MINIMUM OF $220!!!!!!!!!!!!!!!!)[/RANT][/TROLL] *cough*

Then I  thought of a slightly less modern approach. Why not use an Amiga? I personally own an Amiga 3000 (Although anyone reading my blog or my Amiga 3000 Questions topic in NFG.2Y.net's forum will know that I need a keyboard and mouse). All Amigas are basically the same, but with upgrades. I think that It would be best to program for the Amiga 3000 as it wasn't the last "Classic Amiga" and most will be able to meet the requirements of one. Even if someone has an older Amiga, they could probibly get an enhancer board to meet the requrements. There is even still a large user base. They are still manufacturing Amigas, though now the archetecture has changed, but the OS is still backwards compatible.

Programming for the Amiga would allow us to prove the modern computer industry wrong (yet again, I admit, but those manufacturers have thick skulls). Plus, since the amiga has been emulated on allmost all platforms, Still every computer will be able to play it! A Bonus for programming for the Amiga will be a strong support from the Amiga Community (and trust me, that's a big community).

Please concider this option. Recompilation for other systems is almost always difficult, especially if we don't use a standardized language. PowerPCs are costly to emulate, and windows emulation is almost impossible if you don't have a fast computer or the funds for a VM. Amiga programming would allow us to make our game worldwide!

ave the Kyantol



New Post August 23, 2005, 08:16:13 am
#72
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*coughs* why don't you just use a standardized language and work on your own machine?

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


New Post August 23, 2005, 10:06:15 am
#73
Ty
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I'll tell you why not - because Amigas are shit and Ataris are better Wink.

I think you really just need to settle on a single idea and get started. You can always write it in C++, write your own platform dependent wrappers (i.e. PC version can be compiled with a DirectX / OpenGL wrapper, Linux with something else, Amiga with something else) and then release it that way. An over-simplified view maybe, but still valid.

Either way, decide what you want and do it.

One last thing:

Quote from: "Akir"
Programming for the Amiga would allow us to prove the modern computer industry wrong (yet again, I admit, but those manufacturers have thick skulls).


You have no idea how funny I found that.


New Post August 23, 2005, 06:27:15 pm
#74
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I'd love to program in C++. It seems that it's a good solid language. The only problem is the stupid godforsaken libraries! I spent $40 on a book to learn it, only to find out that it's totally uncompatible with what I can get ahold of, AKA, having no libraries. The GCC supposedly has libraries, but I can't get sufficient documentation on them! If possible, I'd use GCC, but it doesn't seem to be possible.

Even If we program on the Amiga, we'd be fooling around with the different languages. The only reason that I said that we should have the Amiga 3000 as our target platform is because it's gonna be the same EVERYWHERE. Even the newer Amigas, AmigaOne computers that don't even have the same archetecture, will be able to run them. And with Amiga Forever, Amirage, or UAE, Every computer can play this game, despite differences.


PS: Amiga's still alive: Atari is dead forever. Plus, the ST was their "best," but it still isn't as good as the Amiga. And MOD sounds better then anything Atari ever turned out.

ave the Kyantol



New Post August 25, 2005, 04:10:18 am
#75
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Yet Another Website! This time an Update/Project Journal in the convienient form of a Blog. Hey, I can't afford Web Hosting!


You can find it at http://projectcandlelight.blogspot.com/

ave the Kyantol



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