Sean asked where people could submit ideas they had for the game.
This is the place =)
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Shining Online Ideas (Read 145446 times)

#2
Administrator
Shining Spammer


Posts: 1,208
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Heya
.
I was wondering if you would like SMEE to have an export to SO format so that users can make maps too, or if you prefer to keep that right exclusive
.
Also, is SO still made with BlitzBasic?

I was wondering if you would like SMEE to have an export to SO format so that users can make maps too, or if you prefer to keep that right exclusive

Also, is SO still made with BlitzBasic?


#3
Administrator
Shining Sideburns

Posts: 837
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An export feature would be nice. I'll probably be publishing most of the file formats and structures I use. I'll be sure to include an "Export to SMEE" option in SODA too.
It'll still be made in Blitz, mostly because I've got a large amount of code I've written in it over the years. I suck at Java too much to port it
It'll still be made in Blitz, mostly because I've got a large amount of code I've written in it over the years. I suck at Java too much to port it


#4

Posts: 572
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alright mates:
Some of the stuff may be technical, others just involving substance...also it may not be possible but its healthy to just throw it all out there
I was curious if the olde Friendship system would still be utilised, If so what if two characters with enough understanding of one-another surrounded an enemy were given an option to 'Pincer Attack' as it were, offering up more damage or something to get out of those hard to reach places
Is equipment going to play a more pivital role in SOnline? if i remember correctly you really just bought the weapon and accessories...the rest was all about character development through levels (more of a question than an idea there)
Followup: Will there be blacksmiths and the like to pound out the 'special ore' that you might find? (again..a question)
Was also thinking of spell-like-abilities for more of the less magically inclined characters such as the Archer..what about specific or even random special shots that reduce movement or something of that nature?
Righto, that's about all ive got just waking up
i'll be thinkin' of more all the time mates! Wont be offended if none of these sound good, afterall these are all just ideas 
Cheers!
Some of the stuff may be technical, others just involving substance...also it may not be possible but its healthy to just throw it all out there

I was curious if the olde Friendship system would still be utilised, If so what if two characters with enough understanding of one-another surrounded an enemy were given an option to 'Pincer Attack' as it were, offering up more damage or something to get out of those hard to reach places

Is equipment going to play a more pivital role in SOnline? if i remember correctly you really just bought the weapon and accessories...the rest was all about character development through levels (more of a question than an idea there)
Followup: Will there be blacksmiths and the like to pound out the 'special ore' that you might find? (again..a question)
Was also thinking of spell-like-abilities for more of the less magically inclined characters such as the Archer..what about specific or even random special shots that reduce movement or something of that nature?
Righto, that's about all ive got just waking up


Cheers!

#6


Posts: 230
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I suggest making money less easy to come by, and, if possible, not acquirable through the killing of monsters. It's not terribly sensible that every time you kill a monster you get some money and even less that tougher monsters grant a greater financial reward. I think money should come primarily from searching & side quests.

#7
Shining Dude

Posts: 156
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The ability to place a spell to a tile instead of a monster would be nice, I guess....

#8

Posts: 572
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Ka'Bump!!!
What about somewhat interactable terrain on the battlefield? something like hacking a bit at a tree to make it fall over a certain way to block the enemy's advance for a bit until they themselves chop through the fallen log?
or what about the ability to sponsor a football team? or some sort of sport so as to make money?
Having a research division for your army so that you can better understand your enemy's equipment..so that you may learn weaknesses or ways to better your armor against their weapons?
just a few
EDIT: What about being able to contract your army out to other kingdoms as a way to make ends meet?
The possibility of starting your own kingdom, and watch it grow based on things that you do..money you put into certain aspects of civil development..or something along those lines.
What about somewhat interactable terrain on the battlefield? something like hacking a bit at a tree to make it fall over a certain way to block the enemy's advance for a bit until they themselves chop through the fallen log?
or what about the ability to sponsor a football team? or some sort of sport so as to make money?
Having a research division for your army so that you can better understand your enemy's equipment..so that you may learn weaknesses or ways to better your armor against their weapons?
just a few

EDIT: What about being able to contract your army out to other kingdoms as a way to make ends meet?
The possibility of starting your own kingdom, and watch it grow based on things that you do..money you put into certain aspects of civil development..or something along those lines.

#9
Global Moderator
Shining Spammer

Posts: 1,096
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Quote from: "Seanikins"
What about somewhat interactable terrain on the battlefield? something like hacking a bit at a tree to make it fall over a certain way to block the enemy's advance for a bit until they themselves chop through the fallen log?.
I like this idea a lot.

#10

Posts: 572
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Is there anything that you need that perhaps we could work to provide?
some questions we could answer, or perhaps some graphics...something?
Im certain we the loyal community are always here to help
some questions we could answer, or perhaps some graphics...something?
Im certain we the loyal community are always here to help


#11

Posts: 572
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Double Post!
I need this game...really bad...it solves the very hole in my day
wish i could accelerate time forward!! dangit!
maybe that's what i'll work on..that'll be two pluses! i'll invent a way to harness time travel AND i'll have SOnline
I need this game...really bad...it solves the very hole in my day

wish i could accelerate time forward!! dangit!
maybe that's what i'll work on..that'll be two pluses! i'll invent a way to harness time travel AND i'll have SOnline


#12
Global Moderator
Shining Spammer

Posts: 1,096
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I haven't done any work on SOnline for a long time, and for this I'm very sorry.
I'll work on it tomorrow. Promise.
Keep those ideas coming everyone!
I'll work on it tomorrow. Promise.
Keep those ideas coming everyone!

#13
Administrator
Shining Sideburns

Posts: 837
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Hmm, I'm curious about the idea of creating your own kingdom. I thought about a larger world map with allegiances etc, and maybe even (gulp) user houses, but I'm not sure if those features would be in demand.
Any thoughts?
Any thoughts?

#14

Posts: 572
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Although probly taking a MOUNTAIN of code
(sorry..)
I think having your own kingdom would rock mate
perhaps there could be an interface where you invest money you've earned into producing better weapons for your 'army' that is being recruited on a daily basis...based on something or other (im sure those things will be worked out) So in the pvp aspect anyway if someone were to wanting to fight your kingdom they would fight a chunk of your army
(level, strength and all the goodies based on how much money you've put into everything and what sort of 'training' you've done. Have Melee training, Ranged training, and Magic Training. Each costing a nominal sum to purchase a 'level' in. That would determine your army's abilities and tendency of using certain forms of combat.)
Have custom banners
and all sorts of things mate! that'd be a perfect place to draft other folks into your personal squad as sortof a promotion from the ranks of your kingdom's army? or something like that?
That would just be awesome mate
ive NEVER heard of anyone doing something like that before 
EDIT: What about buildings that you can buy for your kingdom? things like a smithy and such, things that can either generate you items or money at a base rate depending on how well you do with your economy?
That'll produce more militant but culturally and economically unstable kingdoms and not well protected but highly productive sorts or kingdoms.
Open up the kingdom based PVP up for alliances and other such acts of foreign policy and politics. Trade with other kingdoms and things like that.
Lotsa possiblilities

I think having your own kingdom would rock mate

perhaps there could be an interface where you invest money you've earned into producing better weapons for your 'army' that is being recruited on a daily basis...based on something or other (im sure those things will be worked out) So in the pvp aspect anyway if someone were to wanting to fight your kingdom they would fight a chunk of your army

Have custom banners

That would just be awesome mate


EDIT: What about buildings that you can buy for your kingdom? things like a smithy and such, things that can either generate you items or money at a base rate depending on how well you do with your economy?
That'll produce more militant but culturally and economically unstable kingdoms and not well protected but highly productive sorts or kingdoms.
Open up the kingdom based PVP up for alliances and other such acts of foreign policy and politics. Trade with other kingdoms and things like that.
Lotsa possiblilities


#15

Posts: 572
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double post!!
Sorry
If you didnt want the player kingdom thing to dive over to the PVP section, since people who werent around ALL the time would eventually be overrun and destroyed (unless things were put in place where that didnt happen/couldnt happen)
What about random 'encounters' sortof...for your kingdom? Enemy AI kingdoms or monsters would assault your castle and so on and you'd have to take control of what forces you have there and defend it?
Something like that?
I really like the idea of it..the thought and code behind it wouldnt be any level of easy but if you stuck the dungeon elements we discussed with the pvp stuff we threw around AND this you'd have a die-hard hit of a choice title mate
and im certain it would attract a large player base...because lets face it....old games with 'top 10' lists or what not like Prom and such are popular because people want to earn something and be recconised for it.
They'll come in by the hundreds

Anyone else got ideas or is this a one-man think tank situation?
Sorry

If you didnt want the player kingdom thing to dive over to the PVP section, since people who werent around ALL the time would eventually be overrun and destroyed (unless things were put in place where that didnt happen/couldnt happen)
What about random 'encounters' sortof...for your kingdom? Enemy AI kingdoms or monsters would assault your castle and so on and you'd have to take control of what forces you have there and defend it?
Something like that?
I really like the idea of it..the thought and code behind it wouldnt be any level of easy but if you stuck the dungeon elements we discussed with the pvp stuff we threw around AND this you'd have a die-hard hit of a choice title mate

They'll come in by the hundreds


Anyone else got ideas or is this a one-man think tank situation?