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Babs   (Read 15570 times)
Old Post September 11, 2005, 01:09:34 am
#1
Shining Star *

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Babs
hi everyone Cheesy devlyn i tried using babs, but there dosen't really seem to be anythig to do on it, am i doing something wrong or is it very much still in the maikng? any help would be apreciated thanks Smiley


Old Post September 11, 2005, 05:22:52 am
#2
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Babs
Hey there Smiley

So have you used Smee, and created your own maps?

There's some progress underway at this moment for sure, but the version you've got there will allow you to create a map, and battle of your choice.

So basically you use the Smee program to make a map and rename it to start.smf, and then edit the start.entityfile to put the people on the screen you want on there.. and edit start.script file to change where you want your main character to start from and music etc.

then there are files itemfile, monsterfile, classfile - which have no extension but can be opened in notepad, and they define more things.

I'm currently creating a game designer walkthrough while I'm making the first campaign with BABS for SS:CS - just there are some things being tweaked inside BABS to allow for all the other shining force world stuff, so it'll be another few weeks.

~Elvenfyre


Old Post September 11, 2005, 01:01:31 pm
#3
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thanks elvenfyre that cleared things up a bit Smiley i'm going to continue to create ... something, not sure what yet, and then i'll send it to whoever has the time to look at it, thanks Cheesy


Old Post September 11, 2005, 03:46:16 pm
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All good Smiley

Post any other questions you have, happy to help out, I know what it's like starting off hehe.

~Elvenfyre


Old Post September 12, 2005, 05:44:22 pm
#5
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hi agen elven... ermmm iv'e got a problem, ive mad the map thing using smee, but duno how to open the all the other files u listed, is their another program i need to be able to use them?
any help would... sa usual... be apprieciated thanks Cheesy


Old Post September 12, 2005, 05:52:45 pm
#6
Ty
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Notepad Cheesy

There's no specialist editor for them at the moment, though perhaps in future that will change.


Old Post September 13, 2005, 06:02:16 pm
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Yeah like Ty says, open Notepad up, and from there go file, open - and find those files and open them like that.

~Elvenfyre


Old Post September 13, 2005, 07:55:05 pm
#8
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hmmm, this may be harder than i first thought  Sad  i expected (for some unknown reason) thet there would be a special program to do this easily.. but notepad!!!??? hmm i don't no, i havent tried it yet, but how do i do it? (rough points please, sorry for being a pain, i have no idea at all)  :cry:


Old Post September 14, 2005, 07:45:49 am
#9
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Another idea is downloading TextPad from www.textpad.com

Just open a file with the program, edit it and save the file again Smiley. Be sure not to leave spaces at the end of the lines though Smiley.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post September 18, 2005, 11:03:25 pm
#10
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ok, im know im being a rite spaz here, but i'm not all to sure how to do this... sorry im now im stupid but could someone maybe just give examples to how im supposed to edit this so that it works, because i kinda understand but theres certain bits that arent making much sence to me at the moment, any help would be appreciated, thanks   Cheesy


Old Post September 19, 2005, 04:47:07 am
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Entity file:

#X.charname = referencing name I hope
#X.charclass = Put type of character in here.  NEEDS TO BE VALID
#X.tx = x-Position on the map
#X.ty = y-Position on the map
#X.source = sprite location
#X.type = 0 = player, 1 = monster.  
#X.level = their level.
#X.weapon = their weapon (see items?)
#X.responsive = if you press a button beside him does he say anything
#X.text = the thing he says.  putting "shop" without quotes will run the shop system.

Of course # comments things out, and X relates to a number..

Scriptfile

#general.nextmap= if you press N what map does it change to
#general.maptype=walkabout or battle
#general.music= path to music played on this map
#general.startx= the x position of your main characters start point
#general.starty= the y position of your main chars start point
#zone.X.type=mapswitch  (just mapswitch at the moment
#zone.X.target=world1   name of map to change to when walking over this zone

class file - entitys with type 0 will come here to determine their stats
# Name.hp_base= 6 - 13
# Name.hp_score: 10 - 20
# Name.att_base: 70 - 80
# Name.att_score: 10 - 20
# Name.mindam_base: 1 - 2
# Name.mindam_score: 2 - 4
# Name.dodge_base: 0 - 10
# Name.dodge_score: 0 - 10
# Name.spellres_base: 0 - 10
# Name.spellres_score 0 - 10
# Name.mp_base 0 - 10
# Name.mp_score 0 - 20
# Name.range 1 - 4 (5 & 6 are usually reserved for siege equipment)
# Name.move: 4 - 8

Name being the name of the class as called from the entity file

that's all i'm doing for now...

~Elvenfyre


Old Post September 19, 2005, 04:53:21 pm
#12
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thanks soooooooo much elvenfyre, that really means alot to me that you would go through all that truble just to help me Cheesy im going to start work on it straight away, an ill post some time soon (hopefully) when i get stuck again thanks agen elvenfyre Cheesy


Old Post September 26, 2005, 09:31:23 pm
#13
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hi again everyone.... haven't done much (sorry  Sad ) but 1 question.. can other graphics be used or does it have to be the ones made for babs only Huh?? thanks. Cheesy


Old Post September 26, 2005, 10:31:58 pm
#14
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You can use other graphics.
As you can see with SMEE you create your own tiles, so they are of course, the base graphics for your game.
Secondly you can use whatever character sprites, interface images, battle sprites, magic animations you make yourself, check the images, interface and sprites directories.

~Elvenfyre


Old Post September 27, 2005, 09:32:37 pm
#15
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woo lol thanks elven.. agen lol im not going to make my won ones or nothing, just wondering if  could use them graphics from the graphics packs thats all Cheesy by the way.. i know its a really stupid question but i forgot which way x and y go  :cry:  and is 1 at the top or the bottom for the vertical value?? thanks Cheesy


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