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1   Re: Vibe coding
That's pretty impressive from a single prompt! I wonder how much effort/prompting it would take to refine it into something closer to the originals.

2   Re: Swinging By
Hey Dev, good to see you! I try to keep the site updated with Shining news, although there isn't that much activity these days. Especially since the most recent official project was cancelled.

I've not tried vibe coding, but looking at the latest models I think they could probably make a pretty decent attempt at a Shining-style battle. If only they could make an extra 24 hours in a day so I could work on my own stuff.

3   The way we were
Found https://oldweb.today today - it's a neat project where you can browse the web like it used to be (even using IE6, my most hated of browsers).

Naturally I went back in time to browse TSS: https://oldweb.today/?browser=ie6#20011201000000/http://acmefiles.com/tss/

Good times.

4   Re: The Wheel of Morality Keeps on Rollin'
Merry Christmas my fellow Blahians! I hope life is treating you all well wherever you are Smiley

5   Re: The Wheel of Morality Keeps on Rollin'
Happy Second Ye Olde Blah day!

I hope my fellow Blahians are doing well wherever life has taken you.

6   Re: Legends of Salamanca - My new shining inspired game
These are some great updates! Tiled is a really good map editor and I use it for my projects - I like that I can export data from Tiled in JSON and then convert this data to whatever format I need.

It's been a while since I last tried PhaserJS but I remember it being really good for sprite-based games. Might be worth giving it a try.

Can't wait to see more updates!

7   Re: Legends of Salamanca - My new shining inspired game
News story is now on the homepage - sorry it took so long!

8   Re: Legends of Salamanca - My new shining inspired game
Nice screenshots - this looks like it's coming along well and it definitely has a Shining Force feel to it!

Am I okay to post about this project on the homepage?

9   Re: The Wheel of Morality Keeps on Rollin'
The chosen one has returned Shocked

How's things on planet Devlyn?

10   Re: Shining Online - Screens and updates [Updated June 9th, 2020]
Battle ranges are now working properly. Land effects and movement profiles are all taken into account, so it's possible to have character classes that move faster or slower on certain terrains.

Attack ranges are now also working and are calculated using the character's equipment. Standard weapons like swords can axes target just adjacent squares, but there's also support for spears, bows, and other long-range attacks. And it will work for magic, too!

11   Re: Data mining a Shining Force ROM
Sounds great!

Have you looked at the Shining Force Central disassembly project on GitHub? They have disassemblies of Shining Force, Shining Force II and Shining Force CD. I've used the SF2 one a couple of times to figure out stats and the scripting system used by the game.

12   Re: The Wheel of Morality Keeps on Rollin'
The old times were the best. So much has happened since then; I moved to the US, Newts moved to Germany and Devlyn moved to the UK. Just a little bit of change there  Shocked

13   Re: The Wheel of Morality Keeps on Rollin'
Wow, long time no see suckgas! The wheels are still turning here, just a little slower these days. How's things?

14   Re: The Wheel of Morality Keeps on Rollin'
Where my YOBers at?

15   Re: Shining Online - Screens and updates [Updated November 24th, 2017]
Battle range now works, mostly.

Still need to integrate land effects into the calculation. Movement profiles and land types are in game, and the calculator can use this data, I just need to hook it all up.

Oh, and it needs to flash too.


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