Sounds great!
Have you looked at the Shining Force Central disassembly project on GitHub? They have disassemblies of Shining Force, Shining Force II and Shining Force CD. I've used the SF2 one a couple of times to figure out stats and the scripting system used by the game.
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41
on: December 30, 2019, 10:56:04 pm
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| Started by JathamTheGreat - Last post by Ty | ||
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42
on: December 30, 2019, 08:55:02 pm
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| Started by JathamTheGreat - Last post by JathamTheGreat | ||
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I'm currently data mining a ROM of the original shining force to better understand it's mechanics, architecture, and limitations to get a better idea of what to do for my own game. I only started ROM hacking about a week ago, and there's no post anywhere that I can find about what offsets correspond to what information. I've found where character, class, and item information is, but not how to interpret all of it yet. The first major thing I've found out so far is that Sky Warriors are able to equip the Chaos Breaker.
I'll be sharing the offsets in a later post once I find out how to properly format it. |
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43
on: October 04, 2019, 06:28:01 pm
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| Started by Ty - Last post by Ty | ||
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The old times were the best. So much has happened since then; I moved to the US, Newts moved to Germany and Devlyn moved to the UK. Just a little bit of change there
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44
on: October 02, 2019, 12:06:34 pm
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| Started by Ty - Last post by suckgas | ||
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All’s good, changes are inevitable heh. Hope everyone’s doing well. Loads to catch up. Haha! Miss the old times
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45
on: October 01, 2019, 01:31:17 pm
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| Started by Ty - Last post by Ty | ||
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Wow, long time no see suckgas! The wheels are still turning here, just a little slower these days. How's things?
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46
on: September 29, 2019, 10:41:14 am
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| Started by Ty - Last post by suckgas | ||
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HIIIIII!!! OMG!!!! Is anyone still aliiiive here? Are the wheels still turning?! I’m so happy to have found YOB again!
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47
on: March 10, 2019, 05:17:46 am
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| Started by Ty - Last post by Ty | ||
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Where my YOBers at?
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48
Project Specific Discussion / General Project Discussion / Re: Shining Online - Screens and updates [Updated November 24th, 2017]
on: January 28, 2019, 07:40:34 pm
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| Started by Ty - Last post by Ty | ||
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Battle range now works, mostly.
Still need to integrate land effects into the calculation. Movement profiles and land types are in game, and the calculator can use this data, I just need to hook it all up. Oh, and it needs to flash too. |
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49
Project Specific Discussion / General Project Discussion / Re: The Engine of Chaos (Gamemaker Shining Force Engine)
on: September 21, 2018, 02:51:43 pm
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| Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
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The answer is yes as always!
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50
Project Specific Discussion / General Project Discussion / Re: The Engine of Chaos (Gamemaker Shining Force Engine)
on: September 21, 2018, 12:44:05 pm
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| Started by Chaoswizard98 - Last post by Ty | ||
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This is great! It's always good to see how other developers build things out and solve problems.
I'll put a post on the homepage about this. Am I ok to mirror the download on the site? |
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