Updated version with bug fixes.
https://drive.google.com/file/d/1quNaKUIEHS6oNatBAcOAGodpDBU-FreQ/view?usp=sharing
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: April 27, 2018, 04:48:04 pm
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
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on: April 25, 2018, 12:23:39 am
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Started by DrEthan - Last post by DrEthan | ||
I released a small update on Game Jolt, here is a synopsis.
- Battle walk animations for the enemies - Settings menu - Logic in dialogues. If you have any comments or suggestions please let me know ![]() |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: April 15, 2018, 09:01:37 pm
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
New update for LoS: (Beta 1.0)
This was a huge quality of life update and much of the core code has been changed. If I could get a few people to test it out, that would be great! As always, let me know if you find any bugs. This update contains all of Chapter 1, a 'Control Enemies' cheat, the 6vs66 challege map (Good luck! you're going to need it!), and my Debug Test room which contains some new spells for you to mess with (Quake and Summon). Chapter 1 aside, all other features are accessed via the 'Options' portion of the main menu. Download: https://drive.google.com/file/d/1UrdyOMg7MBHjv6LWFSKB4Y1xax8Xv688/view?usp=sharing |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: April 14, 2018, 03:39:13 am
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
Chapter 1 is now working again. Took a while to play through it and fix up all the bugs caused by re-coding half of the core code lol.
Oh right, the shop menu is completely done now too. Buy, sell, repair, deals, they all work. Items can also become damaged by using them in battle, break if you use them too much, drop from enemies, and get transferred to deals if a rare item drops that you don't have room for. |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: April 01, 2018, 06:57:15 am
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Started by Chaoswizard98 - Last post by Ty | ||
You got the wires (or maybe it's string, I don't really know) right and everything
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: March 30, 2018, 10:01:58 pm
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Started by Chaoswizard98 - Last post by Chaoswizard98 | ||
One down. 3 to go...
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on: March 11, 2018, 07:12:45 pm
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Started by DrEthan - Last post by DrEthan | ||
Thanks! I am working hard to make this game look and feel like a shining game without using any levels or art from a shining game. BTW I changed it so that Inu Knight starts with a pretty crap iron sword and what you have to do is kill the goblins before the Brickman gets to you and then end your turn on the town tile which will bring you back to town. Then with the money you looted from the goblins, you go to the shop to buy better weapons which are more capable of defeating the Brickman.
- DrEthan |
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Project Specific Discussion / General Project Discussion / Re: The Legend of Syro (Shining Force Fan Game)
on: March 11, 2018, 04:22:28 am
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Started by Chaoswizard98 - Last post by Ty | ||
Monster summoning reminds me of Papetts from Shining Force III. There's a lot of possibilities there, and I'm looking forward to seeing more!
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on: March 11, 2018, 04:19:50 am
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Started by DrEthan - Last post by Ty | ||
Really impressed by how this is coming together! The town part is quite solid, and feels like a proper Shining-style town now. The battle kicked my butt (as usual), but having magic gave a few more strategic options. Nice to have a proper title screen too.
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on: February 28, 2018, 04:01:06 am
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Started by DrEthan - Last post by DrEthan | ||
Yaaaaaa, I released another update a few days ago and I decided to post a summary here.
- Added main menu - Added saving and loading - added money - added item drops - added shop Read the whole change list here https://gamejolt.com/games/KingsofEmber/201483/devlog it took a little longer than normal but it is worth it and if you have comments or suggestions please post them down below. Bye! - DrEthan |