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The Shining Source

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 41 
 on: May 11, 2018, 12:31:16 am 
Started by Chaoswizard98 - Last post by Ty
Looking good! Definitely getting a strong SF2 vibe from the map and it looks like it'll be fun to explore.

I don't have GameMaker, but I've put a post on the homepage to see if anyone can help out.

 42 
 on: May 09, 2018, 05:58:12 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Alright, I have 2 announcements today.

First off, I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don't have it myself, I can't confirm that.

Some things to note before downloading the engine:
1. This is a beta build. Expect bugs, especially in the GMS version as I mainly use 8.1.
2. I don't have a tutorial or anything yet. This build is mainly for those with experience using GM so that I can get feedback on how to better optimize the codebase, and find bugs.
3. Both the 8.1 and GMS versions contain Chapter 1 of my game so you can reverse engineer it and see how it's done.
4. The GMS version has a small issue with Background Music that I haven't bothered fixing yet. 8.1 automatically stops the current BGM from playing if you start playing another. GMS requires you to manually shut off the current BGM before playing the next. Otherwise it starts playing both at the same time. I've yet to go through Chapter 1 and fix all the sound issues, but just be aware that they exist.
5. Map transitions need to be completely re-done for the GMS version as they removed the built in functions. The game still works as you'd expect, but the overworld transitions are instant rather than the SF2 style pan to the next room. I'll be updating those functions at a later date.

If you have access to GM 8.1 or GMS and want to take a look at the project file, shoot me a PM with your version of GameMaker and I'll send you the link.

===============================

Anywho,
I officially started working on Chapter 2.

I created a rough draft of the world map as well as some other smaller maps seen in chapter 2. The scripts for the first 2 cutscenes have also been written, though they still need a bit of a polish.

World Map:

 43 
 on: April 27, 2018, 04:48:04 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Updated version with bug fixes.

https://drive.google.com/file/d/1quNaKUIEHS6oNatBAcOAGodpDBU-FreQ/view?usp=sharing

 44 
 on: April 25, 2018, 12:23:39 am 
Started by DrEthan - Last post by DrEthan
I released a small update on Game Jolt, here is a synopsis.
- Battle walk animations for the enemies
- Settings menu
- Logic in dialogues.
If you have any comments or suggestions please let me know Cheesy.

 45 
 on: April 15, 2018, 09:01:37 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
New update for LoS: (Beta 1.0)
This was a huge quality of life update and much of the core code has been changed. If I could get a few people to test it out, that would be great! As always, let me know if you find any bugs.

This update contains all of Chapter 1, a 'Control Enemies' cheat, the 6vs66 challege map (Good luck! you're going to need it!), and my Debug Test room which contains some new spells for you to mess with (Quake and Summon). Chapter 1 aside, all other features are accessed via the 'Options' portion of the main menu.

Download:
https://drive.google.com/file/d/1UrdyOMg7MBHjv6LWFSKB4Y1xax8Xv688/view?usp=sharing

 46 
 on: April 14, 2018, 03:39:13 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
Chapter 1 is now working again. Took a while to play through it and fix up all the bugs caused by re-coding half of the core code lol.

Oh right, the shop menu is completely done now too. Buy, sell, repair, deals, they all work. Items can also become damaged by using them in battle, break if you use them too much, drop from enemies, and get transferred to deals if a rare item drops that you don't have room for.


 47 
 on: April 01, 2018, 06:57:15 am 
Started by Chaoswizard98 - Last post by Ty
You got the wires (or maybe it's string, I don't really know) right and everything Cheesy

 48 
 on: March 30, 2018, 10:01:58 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
One down. 3 to go...

 49 
 on: March 11, 2018, 07:12:45 pm 
Started by DrEthan - Last post by DrEthan
Thanks! I am working hard to make this game look and feel like a shining game without using any levels or art from a shining game. BTW I changed it so that Inu Knight starts with a pretty crap iron sword and what you have to do is kill the goblins before the Brickman gets to you and then end your turn on the town tile which will bring you back to town. Then with the money you looted from the goblins, you go to the shop to buy better weapons which are more capable of defeating the Brickman.
- DrEthan

 50 
 on: March 11, 2018, 04:22:28 am 
Started by Chaoswizard98 - Last post by Ty
Monster summoning reminds me of Papetts from Shining Force III. There's a lot of possibilities there, and I'm looking forward to seeing more!

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