Spark - Worklog Entries

January 9th, 2007 Tags: Spark · Worklog Entry

Animation success and a sprite sheet

I figured out how to animate my characters with a background that isn’t just white. The trick was quite simple, just refreshing the background after each movement. I’ll be working on interaction next, triggering events when a character moves to a certain place on the map. Such as opening a door or engaging an enemy. I believe I’ll be using collision detection for this.

Also,I’m posting the sprite sheet for the centaur character below.

Centaur Sprite sheet

January 8th, 2007 Tags: Spark · Worklog Entry

Sparks Wii interuption

After a couple month interuption (completely due to the arrival of the Wii) work on Spark is back on track. I’m still working on SDL stuff. I can move my characters around the screen with input form the keyboard, but only without a background image. Next week I’ll be working on animating characters within an environment and after that I’ll be working on interaction between characeters and the enviroment.

October 10th, 2006 Tags: Spark · Worklog Entry

SDL & OpenGL

Progress is going well on the Spark engine. I’m using SDL and OpenGL instead of DirectX. I decided to go this route so that the game is open to as many people as possible – not just windows users.

I’m setting a goal now to have some kind of playable demo up and running by the middle of 2007. It will probably just be one town to explore and one battle – but that would me the core programming for the game is done, since shining games are basically just these two gameplay elements repeated over and over.

A lot of work still needs to be done on asset creation, which is why the demo will be so short, until more assets for various towns and characters can be created.

September 9th, 2006 Tags: Spark · Worklog Entry

More models and the engine

Just a quick update here to say that more models of characters have been completed. Current models include: A centaur (playable), dwarf(playable), human(playable), evil crustacean(enemy), insect warrior(enemy), and a stone golem(enemy). The have all been rigged and textured, there animations are being worked on now. I’ll be putting up screen shots soon on this site once I’m able to.

The game engine is also progressing slowly but steadily. Slowly being the operative word there ;)

August 15th, 2006 Tags: Spark · Worklog Entry

Item Shop

I’ve spent the last couple days writing the item shop. I’m pretty relieved that it really wasn’t that difficult. OK, now back to the battle system!