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Progress

About Shiny Sword: Cloudslayer

The progress

Shiny Sword: Cloudslayer Progress Meter Startdate
Phase 1: SMEE development 01-11-02
Chunk 1: Map keyboard scrolling engine 01-11-02
Chunk 2: Tile chooser, tile placer, layers, map animations 07-11-02
Chunk 3: File Input/Output 13-11-02
Chunk 4: Tile Buffer and other performance optimizations. 06-02-03
Chunk 5: General interface optimizations. 24-02-03
Release: SMEE 0.0 release. 15-03-03
Phase 2: Campaign revision & SMEE enhancement 01-04-03
Chunk 6: SMEE fixes and feature enhancements. 01-04-03
Chunk 6.5: Interface Design by Da L@zy Bum 09-04-03
Chunk 7: Finalization of initial map format. 04-06-03
Release: Smee 1.0 release. 27-10-03
Chunk 8: Old Design doc review + campaign mapping. 26-05-03
Chunk 9: Initial plot and character revision. 20-10-03
Chunk 10: Campaign refinement and enhancement. 20-10-03
Chunk 11: Art attempt (argh!) and major site update. 20-10-03
Release: Site update release. ??-??-??
Phase 3: Entity & Event implementation 29-10-03
Chunk 12: Tile-Based movement system. 29-10-03
Chunk 13: Obstruction system. 29-10-03
Chunk 14: Entity system. 08-12-04
Chunk 15: Zone system. ??-??-??
Chunk 16: Scripting engine. ??-??-??
Chunk 17: Scripting GUI. ??-??-??
Phase 4: BABS II Alpha development 08-12-04
Chunk 18: Port to Java 5.0. 08-12-04
Chunk 19: Turn-based movement. 08-12-04
Chunk 20: Simple stats system. 14-12-04
Chunk 21: Sample battle setup. 10-12-04
Chunk 22: Battle menu’s and options. 19-12-04
Chunk 23: Attack Sequence. 21-12-04
Chunk 24: Sprite and tile design. ??-??-??
Chunk 25: Attack Animations. ??-??-??


A soon to be unhappy Lizardman camper… (BABS 2 Beta)