About Shiny Sword: Cloudslayer
The progress
Shiny Sword: Cloudslayer Progress Meter |
Startdate |
Phase 1: SMEE development |
01-11-02 |
Chunk 1: |
Map keyboard scrolling engine |
01-11-02 |
Chunk 2: |
Tile chooser, tile placer, layers, map animations |
07-11-02 |
Chunk 3: |
File Input/Output |
13-11-02 |
Chunk 4: |
Tile Buffer and other performance optimizations. |
06-02-03 |
Chunk 5: |
General interface optimizations. |
24-02-03 |
Release: |
SMEE 0.0 release. |
15-03-03 |
|
Phase 2: Campaign revision & SMEE enhancement |
01-04-03 |
Chunk 6: |
SMEE fixes and feature enhancements. |
01-04-03 |
Chunk 6.5: |
Interface Design by Da L@zy Bum |
09-04-03 |
Chunk 7: |
Finalization of initial map format. |
04-06-03 |
Release: |
Smee 1.0 release. |
27-10-03 |
Chunk 8: |
Old Design doc review + campaign mapping. |
26-05-03 |
Chunk 9: |
Initial plot and character revision. |
20-10-03 |
Chunk 10: |
Campaign refinement and enhancement. |
20-10-03 |
Chunk 11: |
Art attempt (argh!) and major site update. |
20-10-03 |
Release: |
Site update release. |
??-??-?? |
|
Phase 3: Entity & Event implementation |
29-10-03 |
Chunk 12: |
Tile-Based movement system. |
29-10-03 |
Chunk 13: |
Obstruction system. |
29-10-03 |
Chunk 14: |
Entity system. |
08-12-04 |
Chunk 15: |
Zone system. |
??-??-?? |
Chunk 16: |
Scripting engine. |
??-??-?? |
Chunk 17: |
Scripting GUI. |
??-??-?? |
|
Phase 4: BABS II Alpha development |
08-12-04 |
Chunk 18: |
Port to Java 5.0. |
08-12-04 |
Chunk 19: |
Turn-based movement. |
08-12-04 |
Chunk 20: |
Simple stats system. |
14-12-04 |
Chunk 21: |
Sample battle setup. |
10-12-04 |
Chunk 22: |
Battle menu’s and options. |
19-12-04 |
Chunk 23: |
Attack Sequence. |
21-12-04 |
Chunk 24: |
Sprite and tile design. |
??-??-?? |
Chunk 25: |
Attack Animations. |
??-??-?? |
|
= Completed |
|
= In progress |
|
= Not yet attended to |
|
= Currently on hold |
|
= Help wanted! |
A soon to be unhappy Lizardman camper… (BABS 2 Beta)