Project Information

Kings of Ember


Current roadmap:

  • Terrain effects and different graphics for terrain (Implemented)
  • More enemies
  • Better pathfinding AI (Implemented)
  • Different types of enemies and players which would change the terrain effect on them
  • Towns
  • Crafting weapons and armor
  • I have been thinking about making it so that each character has damage to each organ and body part instead of having health points
  • Also making it so armor uses the same system and maybe if certain parts of the armor get damaged then the body parts and organs in that area are more able to get damaged
  • In depth crafting of armor and weapons using individual pixels representing different ores which make the armor and weapons have different properties
  • Endless combat (maybe)